Javibeza
Registered
Hi guys. This is possibly an exploit.
Bug Description: Laptimes are validated after crossing the finish line and starting with checkered flag, counting towards actual qualifying. The game allows you to cross finish line and keep going, if there is enough time before session advances, finish the next lap and get a valid laptime. This lap should not count at all.
Short delay between sessions is not a valid solution, as it will prevent drivers from completing their legal laptimes.
Steps to reproduce:
1. Configure a 2-3 minutes delay between sesions.
2. Open a server (haven't tested in single player) with 1-2 minutes qualy time.
3. Go to qualy, wait until 0:30 remaining and go to track.
4. While on track, wait until 0:00 and start a new lap with checkered flag, complete the lap and laptime will ve validated.
Bug Description: Laptimes are validated after crossing the finish line and starting with checkered flag, counting towards actual qualifying. The game allows you to cross finish line and keep going, if there is enough time before session advances, finish the next lap and get a valid laptime. This lap should not count at all.
Short delay between sessions is not a valid solution, as it will prevent drivers from completing their legal laptimes.
Steps to reproduce:
1. Configure a 2-3 minutes delay between sesions.
2. Open a server (haven't tested in single player) with 1-2 minutes qualy time.
3. Go to qualy, wait until 0:30 remaining and go to track.
4. While on track, wait until 0:00 and start a new lap with checkered flag, complete the lap and laptime will ve validated.