Laguna Seca v0.1

Discussion in 'Locations' started by Raggnator, Mar 19, 2013.

  1. Raggnator

    Raggnator Registered

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    Conversion rFactor1 del circuito de Laguna Seca by "Rottweiler".

    Circuito:
    Laguna Seca v0.1

    Link de descarga:
    www.mediafire.com/?5v8pg14w0pwn1q6

    Agradecimientos a "Rottweiler".

    Engaaaaaaaaaaaa...
     
    Last edited by a moderator: Mar 20, 2013
  2. eduardorpavin

    eduardorpavin Registered

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    niceeeeeeeeeeeeeeeeeeee
     
  3. TIG_green

    TIG_green Registered

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    One of my favourite tracks in rfactor 1. Thanks :)

    So is this scratch made or a conversion?

    I won't list bugs yet because you surely know that there are quite many in version 0.1 :)
     
  4. kimikaze

    kimikaze Registered

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    Conversion.
     
  5. Luc Devin

    Luc Devin Registered

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    this is good
    thank you
    We will have fun here
     
  6. spider19462000

    spider19462000 Registered

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    This is a bloody good effort.Thank you.meganes are a blast around here;)
     
  7. PRC Steve

    PRC Steve Registered

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    Got to agree for v0.1 its very very good, the bumps in the track feel really nice through the wheel and I have had a blast in the LOLA on one of my favorite tracks. Thanks for releasing it early. I don't seem to see real road rubber building up..is that not implemented yet?
     
  8. eduardorpavin

    eduardorpavin Registered

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    Last edited by a moderator: Mar 19, 2013
  9. TIG_green

    TIG_green Registered

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    You can cut every corner here without any penalty. There is also some points where you fall into emptyness.
     
  10. Mydriaz

    Mydriaz Registered

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    Same here :)
    AI and FPS are very good, never below 74 even on the pit straight.
    Maybe there is something wrong with the real road. I can't see rubber on track...
    Thank you for this nice track.
     
  11. Jul

    Jul Registered

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    Thank you for this good conversion.

    It's a real pleasure to drive the Corvette on it !
     
  12. Timpie Claessens

    Timpie Claessens Registered

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    You're really aren't supposed to drive over those red saucages on the inside of the curbs, they should pretty much launch your car in the air :p
    Looks good so far apart from that!
     
  13. Carbonkid

    Carbonkid Registered

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    Is the track supposed to be so bumpy? Or is it because it isn't finished?
     
  14. Mario Morais

    Mario Morais Registered

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    The track is bumpy because is very low poly resolution.
    View attachment 6762 the blue lines is the track, have only 3 vertices per section.
    This is a file conversion not a track conversion.
     
  15. martymoose

    martymoose Registered

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    Funny thing is people always mention this, I never deliberately cut any tracks so never notice it. If you race online and people do this then they are just simply cheats and so let them be happy by being faster but needing to cheat in order to do it.

    Track does look nice but road surface needs a redo I think, cornering gets bad bumps under load simply due to the low poly surface. Thanks though and if the surface gets improved or upgraded it will be one of my favorite tracks.
     
  16. TIG_green

    TIG_green Registered

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    I'm not concerned by cheaters but it's good to know the limits (for example how much kerb you can use before your lap does not count). Also the sand on this track is so smooth that it does not slow you down enough. If you for example miss the braking point you can just easily cut from the sand without any time loss.
     
  17. Tony

    Tony Registered

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    Thanks for graphically showing this Mario, does that mean it was just as bumpy in rF1?

    And are there so many differences in rF2 to car fidelity that it now simply feels rougher?

    Anyway, looks cool, one of my favourite tracks- Thanks Raggnator!
     
    Last edited by a moderator: Mar 20, 2013
  18. Mario Morais

    Mario Morais Registered

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    Exactly. Rf2 engine need more poly resolution on the surface. In Lienz i need to add 8 vertices per section to feel smooth.
     
  19. Luc Devin

    Luc Devin Registered

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    That means ... no question of going after the vibrators.
    :)
     
  20. Timpie Claessens

    Timpie Claessens Registered

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    Thats why they have to make the inside curb saucages as high as in real life, don't worry, nobody will go near it anymore :D
     

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