Laurent Keersmaekers
Member
Dear,
Yesterday I started my first ever rFactor2 online race in the WCSLeague. After having a very good qualifying (4th), I was looking forward to the race. However, a bug took me out on lap 1 of the race.
Bug: The driver in front of me had some kind of lag (I guess due to his connection?), which caused his car to perform a sudden stop (from +- 200km/h to 0 km/h in let's say 0.001s). Since I was right behind him there was no way to escape.
Possible fix: I guess the connection issue is rather difficult to fix. However, it could maybe be an idea to make a car non-touchable (or turn of collision detection) if d(Velocity)/dt exceeds a certain limit. Let's say > 1000m/s².
Do you think it would be possible to fix this bug?
Thanks in advance,
Laurent Keersmaekers
Yesterday I started my first ever rFactor2 online race in the WCSLeague. After having a very good qualifying (4th), I was looking forward to the race. However, a bug took me out on lap 1 of the race.
Bug: The driver in front of me had some kind of lag (I guess due to his connection?), which caused his car to perform a sudden stop (from +- 200km/h to 0 km/h in let's say 0.001s). Since I was right behind him there was no way to escape.
Possible fix: I guess the connection issue is rather difficult to fix. However, it could maybe be an idea to make a car non-touchable (or turn of collision detection) if d(Velocity)/dt exceeds a certain limit. Let's say > 1000m/s².
Do you think it would be possible to fix this bug?
Thanks in advance,
Laurent Keersmaekers