Knald - GPU based normal map generator / tweaker

Discussion in 'Modding' started by MoodyB, May 12, 2013.

  1. MoodyB

    MoodyB Registered

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    Hey all,

    Just came across this while looking for something to generate normal maps from a colour image, and as it's currently free due to being in beta, I thought others might find it useful as well

    Make sure you have an OpenCL compatible GPU first, as it needs one to run :


    https://www.knaldtech.com/


    The section about generating normal maps from a colour image starts at 35mins :

    http://www.youtube.com/watch?feature=player_embedded&v=hRmWdKTQO9I


    You can also use it to generate ambient occlusion maps from an imported .obj mesh, which could come in handy I'd imagine.

    No idea if it's quicker for this than 3ds Max is though, as my steep learning curve with Max hasn't got to that point yet.
     
  2. PetraGTC

    PetraGTC Registered

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    thx, will try it.
     
  3. madleecher

    madleecher Registered

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    Nice tool .. will check it :)
     
  4. MoodyB

    MoodyB Registered

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    It's pretty good for generating ambient occlusion maps. And fast since it uses your gpu.

    12secs to calculate the Corvette below with 2048 rays / 2048x2048 output map on a GTX 660 :

    View attachment 7665

    You just need to make sure to load in an image at the size you want the output map generated at.
     
  5. Banger

    Banger Registered

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    nice , I checking out too, that checking the program not actually checking ouT :)
     
  6. pay2021

    pay2021 Registered

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    Really nice!!! thanks!!

    And this is a win, waay useful!!

     

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