Karts 0.991 and Quebec SuperKarts 1.07 track available

Discussion in 'News & Notifications' started by 88mphTim, Mar 29, 2014.

  1. 88mphTim

    88mphTim racesimcentral.net

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    That's what the new collision model was the beginning of (the one which got disabled the build after it was first enabled).
     
  2. 88mphTim

    88mphTim racesimcentral.net

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    He doesn't have the rfmod you created and are hosting with.
     
  3. 1959nikos

    1959nikos Registered

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    Last night I tried to join some servers but buttons were grey.
    I went out of game and when I rejoined it was ok and I could get mod.
    Maybe gray button pb has not been entirely solved.
     
  4. Luke Szulc

    Luke Szulc Registered

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    Im just confused what I am doing wrong. I just want to have these awesome cars mod running on my dedicated server.
     
  5. Luke Szulc

    Luke Szulc Registered

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    I cant join myself either.
     
  6. Luke Szulc

    Luke Szulc Registered

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    A little update - Ive reinstall all rfactor 2 (mine and on the server) installed mods etc. Now mod is installed but join button is still greyed out. Any idea?
     
  7. Woodee

    Woodee Registered

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    Where is the real circuit based?
     
  8. 88mphTim

    88mphTim racesimcentral.net

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    In Quebec.
     
  9. 88mphTim

    88mphTim racesimcentral.net

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    Not entirely, no, there's a couple of occasional causes usually fixed by selecting another then selecting the one you want, but those hosting their own servers one wonders if they have getmod enabled and/or shared the rfmod.
     
  10. Woodee

    Woodee Registered

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    Yes thanks Tim... I know that bit! :p Guess you aren't allowed to say which one.
     
  11. AceLain

    AceLain Registered

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    :)

    Mont St-Hilaire

    just 15 minutes from Montreal.

    http://www.shkarting.com/en/
     
  12. maxrod

    maxrod Registered

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    Is there any settings for rolling starts as in rfactor ?
     
  13. 88mphTim

    88mphTim racesimcentral.net

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    It's in race settings.
     
  14. RCRacing

    RCRacing Registered

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    Been a blast Tx ISI
     
  15. maniac618

    maniac618 Registered

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    Much more force feedback is required with this mod. Whenever I have been karting in real life my forearms kill me for 2 weeks afterwards. Can ISI multiply the ffb for this mod by default to something like x10?
     
  16. Hany Alsabti

    Hany Alsabti Registered

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    Where can I find the new kart speedmeter and kart status icon? Cant find them in the UI

    Verstuurd van mijn GT-I9100 met Tapatalk
     
  17. DrR1pper

    DrR1pper Registered

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    ISI, you do realise that you've put every other karting simulator on the market out of business right? :p
     
  18. stonec

    stonec Registered

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    You have to buy a new wheel for that (assuming you use Logitech). Logitech wheels have weak FFB motors on today's standards. If you add more FFB in-game it will only result in constant clipping of forces.
     
  19. interchangeable

    interchangeable Registered

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    These things are pain to drive however they are HUGE fun, great work ISI. I think that I now have reason to like rfactor 2 again. :D
     
  20. Twista

    Twista Registered

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    Some of those tyres on the apexes are very frustrating, especially on the chicane, they're just a foot too close to the kerbs, sometimes my sidepod will clip them if I'm driving aggressively on them.
    Otherwise, it's a really great addition. Relatively accurate physics for what seems to be a junior Rotax kart. Only two grips - the rear bumper, mainly because in the UK they have metal rears, and the plastic ones scream to me arrive and drive karts :p. The other is just the marbles, and how close proximity they are to the racing line. I can't say I've ever had an issue driving a wide line because of marbles in real life, but on this track it's nearly impossible not to slide around on them once its fully rubbered in.
     

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