Discussion in 'News & Notifications' started by 88mphTim, Mar 29, 2014.
Many thx ISI for this fun-tastic mod.
thank you very much Tim!
I do a speed test and he remember me my old Rotax 125cc !
phisic and sound are very good for me
this mod is so reel
thank you again!
What a fun mod! well done ISI
A question: I've reported a helmet issues before (too shiny) and now I notice its the same with the current Automation HDR profile but it works with the new Québec profile.
How would I go as to far as decided to use even go want to do look more like?
In other words (sorry old habits kicked in) can I somehow extract that profile and use it on other tracks?
Thankyou ISI, very good fun indeed!
The steering feels extremely light and I can't really feel the front tires
Fun mod. Great job ISI. Very difficult to drive.. mainly because the low steering ratio feels extremely wierd.
NICE Surprise ! Thanks !
Complete opposite with me. Can only suggest clicking detect and abandoning any tweaking of controllers you may have done away from defaults. Other than that, no idea why you might not have the same amazing feeling I get. Unless you are on a green track.
Do you set a specific steering wheel range or do you let rF2 decide? If you use too much the FFB will feel weaker.
think I have to do some ffb fiddling
nice graphics, just a few things I've noticed
-something strange going on with ghost pace car ( sometimes just under shadow shown when it's close ) only a minor thing
- karts look great under certain light but they don't seem to change to environment colour conditions or if they do they (the colours) seem a tad out of sync
thanks for releasing
Really nice thanks, except now I may need a new monitor, these tight fast corners put the screen into a blur. So it goes. Thanks!
Thanks ISI, great fun, but tricky.
Found this Bug:
View attachment 12164
View attachment 12165
(Axis not connected to rear left wheel in corners)
THIS IS SO MUCH FUN!!!!!!!
Fyi, using default ingame car-specific ffb multi of "1.0"......FEELS GREAT!
The new UI / Hud options are a nice change of pace, though I wonder - Kart Simulator? Was there a spin off offshoot planned or something? And it's kind of weird the karts get their own UI and Showroom - though I understand the Hud... Nice improvement though, I'd suggest downloading it to give it a whirl.
Lights weren't working at the medium layout at 930 PM time I noticed. Not sure if known or not.
Damn, they are great fun. Bit of a mess on the bridge layout but the 2 shortest ones especially have some great flow.
This is an issue only with AI and replays, and should probably have been put into the release notes, it's a known issue, and will be rectified at some point in the future, but this will require new code...
Great to see chassi flexing when turning stand on garage but thinks ffb is too quick and need to be more "dirt". The kart feels smooth as FISI
edit: well, i run it again and see theres is not chassi flexing, only wheel. I saw chassi flexing in race (another competitor with 3 wheels on track) but could not feel it.
about the ffb, it was blocked on 270 on logitech profiler from another sim, an make it worst (still find to sensitive but gets better when change wheel rotation to custom instead default from isi)
Thanks, great addition.
rF2 decides, I get a nice lock of about 187º. I had default FFB (1.00, 0 smoothing) then switched to .8. It doesn't feel like I'm making an effort, the karts are a lot like GSC 2013. Maybe it's actually not that heavy and the front tires can move about without issue, I just miss that feeling of the steering being directly connected... or I could just be some brute.
Separate names with a comma.