I was not aware when I started this project but this track was the training track of this young man . One of the best French hope in racing http://www.pierregasly.com/fr.html
Arnao, this is amazing work, stunning! Such a fun track to drive, the perfect home for the shifter karts
@Arnao Any chance of an update to this great track? Since the new tone mapper came out, this track suffers from over exposed textures or too much specular influence like the asphalt.
I'd also love an update of this track. In-fact I'm going online to play it right now as there are two servers that are currently @ Anneville
+1 To an updated version of this track if possible please. It's an absolute gem, but could use a bit of optimisation. I always get a big FPS hit driving near the pits and when the weather is in a state of change / raining. That and the over exposure issue fixed, and this track would be perfect. Cheers.
If it was my choice, I would leave everything else as is for the time being and focus on the physics themselves i.e. the track surface modelling. Things seem quite basic when it comes to road details like bumps, cambers, and just all the stuff in general that go into a track surface. Go on ISI's Quebec track and see the amazing difference track physics makes. Everything else (e.g. trackside objects, colours, HDR, textures, shadows, etc. etc. etc.) come a very, very distant second to actual surface physics in my opinion as only the surface physics are what truly affect the driving experience - the rest is just "jewelry".
Been working a bit last month on It but got a lot to do... So at this point I have only fix some texture size for tarmack...fix flying tyrewall in pit and maybe more things that i don't remember. I've try to fix Tone PBS but rubbered tarmac is still too bright Spinelli as you said i really need to add some track surface detail... I was hopping to have some times to visit the real track and add some real bumps but as for modding I really got less time this past few month. I can share my last version just for testing and maybe release it if it's ok for you. Just ask it to me in PM. I can load it on DEV and see AI racing but it's crash when I hit race. So I can't fix camera and AIW... But it still running in single player...
We all appreciate your tremendous work, Arnao, whenever you feel an update is ready - if you feel an update is ready - we'll gladly accept , until then the work you've already done is more than appreciated. No rush.
Thanks Arnao! Glad to hear it's still being worked on. The work you've done already is fantastic, so as Spinelli says, no rush. Cheers
If you got time need help to notice micro bump etc etc compare to my track... This track has been remade in 2013 or 2014 so it's pretty flat and no default... I will try to add some but it's hard to notice them from video... Maybe you got more trained eyes than me so let me know if you find some... This track was only made with google earth and video for elevation so if you notice something let me know. Thanks in advance
Maybe something really interesting for correcting elevation.... The angle of the cam will be really helpfull... Better than Gopro Sh...
Maybe those will help with road physics (bumps, "micro" bumps, undulations, cambers, curbs, etc. etc.).