Jittery headlights...

Discussion in 'Car Modding' started by Bjørn, Oct 24, 2015.

  1. Bjørn

    Bjørn Registered

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    Jittery headlights, has anyone ever had that?

    I'm not talking about flickering or z-fighting...

    It is the projection (hitting the ground, armco etc.)of light that jitters... It gets worse the faster the car goes...

    Any tips?
     
    Last edited by a moderator: Oct 24, 2015
  2. Bjørn

    Bjørn Registered

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    Oh and it says Headlights N/A, even though they are in the genfile...

    The projected light that jitters is the daylights

    "headlights"

    These are the gen file entries

    "
    //------------------------------------Headlights and Tail Lights------------------------------------------------//
    //////////////////////////////////////Headlight Projectors/////////////////////////////////////////////
    Light=HeadlightR
    {
    Type=Spot Pos=(-0.72, 0.30, -4.90) Dir=(-0.06, -0.01, -0.90) Range=(0.000000, 400.000000) Active=False Attenuate=(0.4, 0.06, 0.0001) Hotspots=(1.8, 50.0) Falloff=(2.25) Intensity=(10.000000) Color=(170, 252, 255) //Color=(246, 240, 198) //Color=(204, 221, 231)
    }
    Light=Headlights
    {
    Type=Spot Pos=(0.0, 0.80, -4.50) Dir=(0.0, -0.10, -0.90) Range=(1.500000, 30.000000) Active=True Attenuate=(0.9, 0.05, 0.005) Hotspots=(20.0, 100.0) Falloff=(1.25) Intensity=(2.500000) Color=(170, 252, 255)
    }
    Light=HeadlightL
    {
    Type=Spot Pos=(0.72, 0.30, -4.90) Dir=(0.06, -0.01, -0.90) Range=(0.000000, 400.000000) Active=False Attenuate=(0.4, 0.06, 0.0001) Hotspots=(1.8, 50.0) Falloff=(2.25) Intensity=(10.000000) Color=(170, 252, 255)
    }
    Light=TailLight
    {
    Type=Spot Pos=(0.0, 0.80, 2.20) Dir=(0.0, -0.25, 0.90) Range=(0.000000, 3.000000) Active=False Attenuate=(0.5, 0.05, 0.05) Hotspots=(40.0, 180.0) Falloff=(0.65) Intensity=(2.000000) Color=(255, 05, 05)
    }
    ////////////////////////////////////////////////////////////////////////////////////////////////////////
    Instance=HlightDS //Headlights -Driver Side
    {
    Moveable=True
    MeshFile=hlglo_DS.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(250.0)
    }
    Instance=HlightPS //Headlights -Passenger Side
    {
    Moveable=True
    MeshFile=hlglo_PS.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(250.0)
    "

    Underlined figure is me trying to move the projection of the daylights forward... Just tried something, thought it might conflict with the carbody or something... Didn't fix it.
     
  3. Bjørn

    Bjørn Registered

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    Anyone? Anything? :p
     
  4. jepeto

    jepeto Registered

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    hi hi hi, i have the same problem, the mods are poor in light for the night race; i ve tried some modification by the mas tool but it s not again a good résult; i miss of deeply about it ;
    if i know i detail :
    the falloff is not light behind the car , a distance , so 1.25 is perhaps 1.25 meters before the light actived on track.
    the intensity, i change to 30.000000 , that s the lux
    i put True to Active, thinking that modification is accepted
    hotspot is the diameter of the lights
    so i try to range to ameliorate for deeply headlight ??
    i change the color with the panel of rgb
    and attenuate i don t know what is it

    regards
     

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