Discussion in 'General Discussion' started by TIG_green, Feb 21, 2013.
Just curious, was an unstable released?
My pleasure. xD
dont understand the logic in saying dont release the 64 bit exe till its been tried and tested, its not as if its going to be burnt onto a dvd boxed and sold, its going to be released online to us, so please forgive my ignorance, but i think being tested by thousands of hard core players must be more of an advantage than a handful of ISI staff or am i missing something, because if i am, how come the 32bit fr2 was released in the state it was
Well according to Jeremy's tweets.
If everything goes right I repeat if everything goes right. There will be a unstable release next week for anyone to try and test on there own.
Unstable builds come with no guarantee from isi .
Sent from my XT907 using Tapatalk
in this modern day of build testing i think its the fastest way to progress, as for a guarantee, we already have our 32 bit exe to fall back on
Here's the thing - we are not ISI beta testers, we are the end customers. How many people have rF2 and don't know about this forum? Some people may be willing to gamble on a non-proper version of the game but I for one don't wish to have something non-functional.
that is why it is realease as an "unstable"....
no one is forcing you to install it.
If it's not working properly or been tested properly they should not release it IMO. We had some sketchy online netcode problems for awhile and now look at how many people are still saying "rFactor2 netcode sux". Simracers love to hate ISI, no need to give them more fuel for their hate filled fire.
In other words, just let ISI do their thing.
well yes we all have opinions, and i suppose in one way your right, but what does tested properly mean, a perfect game, or just a game that doesn`t crash, something as complex as rf2 does need thousands and thousands of testing hours, game makers have been using punters to test games for a while now, it is in my opinion the most complete way, but again just my opinion
It's not just ISI guy! I see hatred towards all of the racing sims! Sometimes makes me wonder what percentage of sim racers just have bad attitudes. lol
This was not the context of the message to which I responded if you re-read it .
That'll be the simulated road rage.
It is the way they work.... internal testing, then they move a build to unstable testing (which you are free to test and give feedback), then a stable release for the rest who prefer a build that is stable.
Software development is a complex thing... which is why I don't do it
I just quoted your post here, but it goes for more guys here that think like you.
Not to long ago we WERE beta testers; if you bought the game, you were aware of that. Don't know how that is if you buy now I have to be honest, but rF2 is still very "young".
But now the issue; I think the whole concept of "unstable release testing" is misunderstood.
If you don't know of this forum; you don't get the unstable, simple as that.
ISI does test their work before release of course, but sometimes there are still some issue's when releasing it to the bigger public. Of course; there are more of us end users than ISI staff (I should hope so).
So ISI said; to get a release better; we ASK guys IF they want to test it with us; more people, more thing get to the surface. In order to do so; you have to agree with some terms on that and fill in a pasword so they know for sure you are aware of what you're doing.
So; you don't get to the site and accidentally download some "crappy" version.
A lot of us want to help out pointing out bugs and we take "the risk"........
Concerning the testing of unstable builds:
Has anyone here installed an unstable that just made rF2 crash, like all the time, completely non-functional?
What I'm saying is, how risky is it?
I'd really love to participate in that kind of testing, but I really wouldn't know what to do if my installation broke because of it.
Would it simply be a question of reverting back to a previous stable build, or what?
As has been said, the builds have been tested internally so it's not like they will have critical errors that won't let the game run for everyone, but maybe there are a couple of things that really need to be seen to before a proper public release. So you release the unstable build, get a bunch load more people trying it out, bigger user base with much more hardware differences and setups.
Not risky at all IMO. Heck, you could even keep your stable build installed and install the unstable as a side by side install. Works for me, and I can swap back and forth from them with no issues.
If you don't want to do that and are really worried, then grab some copies of your user data and keep them aside as a proper backup.
Cool man, seems really sensible. I might just play along then, when the next unstable is released.
i thought i read a comment from tim or jeremy here somewhere that said the 64 bit offline is stable, just the multiplayer is unstable. That suits me as i only race offline.
Separate names with a comma.