Discussion in 'Locations' started by Mauro, Oct 16, 2012.
This dude,Motofx has released 5 tracks in one week!!
You're right, I'm only install quality tracks as Croft and Putnam .... hope that this is the same level.
In the meantime, good job Motorfx.
Why is the horizon all blue and kinda funny looking? Is this something that will be improved with later releases or is it just the way it is?
I`ve noticed it on other screens of some of the other conversions by motorfx released earlier this week.
The track itself looks quite good though.
great job on this one Motorfx, feedback from the road on my G25 is perfect, small amount of movements on the straight, upon braking yet more subtle feedback.The rumbles shake me as they should and the gravel rattle my false teeth a bit.
That's just a typical quick-conversion thing.
Same as bright grass or weird shading of billboards.
Appreciate the reply K Szczech... is this something that`ll change with more work or not?
Yes, things need to be reworked.
For example - billboards have smooth shading, while they should have flat shading (well, they're pretty much flat ).
Grass textures were bright in previous version of this tracks because they were used in games that had clamped lighting. Artists often made textures brighter than they're supposed to be, to compensate for weak lighting.
If you take these textures and put them into game with more intense lighting and HDR, you will end up with very bright textures and overall mismatch in brightness of various scene objects. You could say that textures were tweaked a few years ago and now they should not be.
Horizon textures are something I generally dislike (you can see why ). Of course they're also the easiest way of making distant terrain so they're still in use.
Generally speaking - it takes passion and a lot of work to make a quality track.
For example - anyone could convert Croft from TOCA2, right? Luckily, not everyone would. Feels3 didn't
He's now working on Poznan, which SimRacingPL has made for rF1, but I'm pretty sure he won't just convert it. I'm willing to bet he's going to trash 90% of track objects and replace them with his own, taking care of quality, variety, lighting, performance, etc.
i tryed now.
with Brabham and DFP i have the same FF problem of the others motorfx's rF2 tracks
in all the curves it is as if there were a continuous series of small holes close to each other
I have continuous shots on the steering wheel.
However, thanks for your work motorfx.
I finished now to try the track and i like it, but i have the same trouble of Mauro.
I have a G27
Thanks for the rundown... Poznan eh... sounds good.
And looks good. I've seen some screens, but I guess I don't have to tell you since you-know-who is working on it
Thanks Motorfx. These tracks aren't the best tracks to hit rF2- they are conversions of older tracks. but you know what? that's OK. there's nothing wrong with these tracks but they have something most other rFactor2 content DOESN'T have... and that is a finished product. I've raced on lots of your tracks, MotorFX, and i thank you for your work.
Never mattered to me either, evermore with rF2 engine now.
On conversions what when how .....
Que Sera, Sera
Mr. Jim Pearson hit me with your IOM rhythm stick
I have the same problem with dfgt. The impression I get is that there are arbitrary bumps like a washboard rather than true character.
Ergo the problem lies mainly with the controller ?
All these hole tracks for okay for me with Fanatec PCW ( gear drive)
I'm willing to bet that track surface polygons are not attached to each other, creating a series of flat panels instead of continous road surface.
That's why you feel them in corners, since corners have banking.
Don't go playing with your controller settings. Getting rid of some effect on one track is not worth ruining your FFB settings on all other tracks. Especially if it's the track's fault.
I'll check this track in the evening and let you know what I found.
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