I posted ACC settings as a template what is necessary for any gamepad settings and Devin ignored it completely.
Don't spread lies now. I did not ignore anything. Also you can stop repeating yourself with quadruple posts now as it makes it impossible to actually get real feedback from other users. Consider this your one and only warning if you want your feedback to be read again.
NO Devin !!!
This is not a bug !!!
You telling people they can just turn off your new steering filter by switching the device to wheel is false. Switching device to wheel is completely useless because you have already deleted the speed sensitivity function from the core, so the controllers can not be used without the missing core function.
The steering system comprising of the Steering Rate Adjuster and Speed Sensitivity adjuster has been around since 2003, when ISI created it in F1 Challenge 99-02, which was a top selling retail game that sold out within days of it's launch. The G Motor engine and steering system was then successfully license to other game creators such as Simbin, GSE etc. all top selling games. There were no complaints from thousands of users.
Users couldn't setup the controllers, because the Steering Rate defaults to 20%, which is far to low. Users had to switch to the Beta OLD UI to use the steering rate adjuster, and then opt out of Beta. Saying it's difficult to add a steering rate adjuster to a racing game, is totally misleading on your behalf, as the steering rate adjuster has always been around, just not visible in the New UI and New New UI.
The decision to dumb down the controls to make it easier for people to work is so inconsistent. Everything else Studio 397 has been doing, has been about advancement in technology, Advanced Weather Control, Advanced Tyre development, advanced Camera Systems, advanced IBL, SSR shaders. Dumbing down the advanced control systems is a complete opposite.
I can already see from Dev Mode, you have already deleted both Steering Rate and Speed Sensitivity from the core of rFactor 2. The steering system is completely unusable, it doesn't respond to small/quick steering corrections to gain track position, you find yourself trying to anticipate if the steering is either going turn a little or a lot, or if it will turn at all.
There was nothing wrong with the steering system, except the steering rate adjust wasn't visible in the UI as it was previously in the OLD UI and DEV MODE before YOU deleted it.
It was presented as "the steering rate limits are still in place even with the device set to wheel" which I said that description would be a bug. I asked you to post videos and controller files that show issues and things being wrong. This was requested in order to understand what is wrong. So far this post is, sadly, pretty much one of the very very few that provided even remotely useful information anyway, about the steering rate slider.
We are currently testing a new version of this slider that does not rely on the other controller file settings (such as hurry rate etc) so that it is in fact fully controlled by a single ingame slider. When this system is out, actual feedback other than ItS bAd PlEaSe DeLeTe!!!! is appreciated, as needless to say, that helps no one.
The steering rate should work somewhat like the old one, except the values used for the slider are obviously very different for reasons explained. An issue was fixed however, where steering rate was applied incorrectly when sensitivity was not at 100% resulting in somewhat snappy steering, all while it was made a little less floaty especially at low values.
The old speed sensitivity might find its way back as an optional setting in one way or another, but the new system is certainly not going to be turned into something that can be forced off by the server (I know, incoming "but then controller players are faster than wheel players, it's unfair, it's cheating, etc etc", we've had that conversation on discord, it's factually incorrect).
That said, the new system remains the only way we found new and inexperienced players to be able to drive most cars at all so it is here to stay, but with the option to reduce its effect on steering, allowing you to steer into forces more easily.
Just once again a disclaimer: The system does not actively try to counter-steer automatically for you. All it does is apply what is effectively FFB as a steering effect which happens to pull your car straight and effectively allows you to keep the front wheels close to their ideal slip angles more easily, which just happens to pull it out of a slide like an actual steering wheel does. This part can still be completely turned off by setting the type to wheel. It is not cheating as wheel users get exactly the same information although in a different way, and I assure you, a good player can go quite a bit faster using this system than using just the old speed sensitivity, but never as fast as a good wheel player.
And before I forget, no need for yet again more speculation. This was not backported from any other game, and the reason it's not been in the first RC was because it was not tested sufficiently by that point. By the time the first RC update came around, we had sufficient feedback from testers to be confident enough to put it out there to gather feedback. Of course the system was probably going to change based on feedback, but as with every big change, some people are going to ask for those to be undone immediately without giving it much thought, only for the next iteration to be fine and for other people to come forward to say they loved the change. So as I keep saying, please don't act like you're the only ones in the world we're making the game for. Your feedback is appreciated,
obviously, which is why it was put into an RC with nearly a month to go until release. But demands that ask for "lesser players" to be locked out of playing the game for not being skilled enough (which was an actual request on the discord channel) are obviously not going to lead anywhere.
And just as a hint, more respectful feedback might actually be considered, whereas "this is shit undo it immediately!!!" is obviously going to be ignored. I don't know why everytime I visit this forum I'm confronted with this total lack of social abilities, but it's the main reason I don't care to read much here, and if you're wondering, most likely generally the reason feedback posted on the forum tends to get missed the most.
"Hell yeah I'll just piss off devs and be disrespecful, maybe that's going to get them to turn the game into exactly the thing I'm asking for!" or what's happening on here? If that reads funny to you, maybe think again about how you interact with other people about these kinds of things.