[WIP] Jaguar XJ13 1967

Discussion in 'Vehicles' started by mantasisg, Nov 26, 2018.

  1. mantasisg

    mantasisg Registered

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    I just hacked in rF2 and enabled to show car model in rear view mirror.
    [​IMG]
     
  2. mantasisg

    mantasisg Registered

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    Big big thanks for @Bozak for surprising with perfectly placed driver model ! Also for suggesting some physics tweaks, that I am thinking about.

    Thats what I call community. We may not always agree, but we look at the same direction, and move forward together :)

    Right now main struggle is to get lights working well, then will move towards gauges, perhaps rain and wiper animation if I'll be able to do that. And more in the future...

    Here is how my issue looks like, thats how "glo" objects goes... same in game as in gJed:
    [​IMG]

    So I just use texture with full alpha as main texture, and enable alpha test. And then get some next gen invisible light sources :D
    [​IMG]

    Also Mirror is working now, and it is great. In my preffered fov screen, I only see 2/3 of the mirror. The mirror is placed in correct place, but I wonder should I drag it a bit to the right ? Should I do it ?
    [​IMG]

    Also objects of the car are flickering in the night - light to dark to very light.... I guess that might be the reason for the mess in GEN file. Will try to improve it.
     
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  3. mantasisg

    mantasisg Registered

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    And some good sauce

    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]
    [​IMG]
     
  4. Oldseb

    Oldseb Registered

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    awesome sexy car!! :)
     
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  5. pascom

    pascom Registered

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  6. knackko

    knackko Registered

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    Looks nice !
    Will it be release soon? :)
     
  7. vegaguy5555

    vegaguy5555 Registered

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    Looks great. Can't wait to drive it in rR2. Will be a real treat!
     
  8. mantasisg

    mantasisg Registered

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    Hopefully, I haven't been working with Goodwood and XJ13 for a while now. I got involved with Woochoos 1954 mod (check it out, I think it gives nice experience), also did not have too much time. Hopefully to continue soon. I am also thinking to make a basic port of my Nemuno Ziedas track, and then slowly work on these three pieces of content.

    Once there will be significantly more development on this car, then I will release an update. Here just for testing, or maybe even an early workshop release... though it needs a lot of work to make use of everything, and to make car work right, not even talking about lods and finishing it up...

    Also last time I was happy about progressing with suspension geometry, and the work I did with tires. Turns out it was majorly placebo. And effects that came were from tweaking .hdv file and just couple of parameters in .tgm file... I felt quite stupid lol Though it wasn't entirely placebo, because tweaking other parameters made real differences. You can achieve a lot only by tweaking hdv file, engine file, and few parameters in tgm... I developed basic understanding on car suspension geometry, I hope to really put it in practice next time...
     

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