It's all in the lighting?

The biggest problem for me in lighting is lack of aperture, like when it's cloudy, the cars get too unnatural dark in the shadows.
A game like ArmaReforger have tried to incorporate that effect, when going indoors to outdoors or when looking out of windows etc.

Like the white balance detection is off?
 
Maybe maybe. Let me again plug in AI to help visualize the concepts. Hopefully it helps to understand anything for you, big guys.

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Please forgive me, I am from Eastern Europe, so not as culturally rich, my part in this discussion is very poor taste and low value in comparison, but I tried.
 
Dont put yourself down, your part in this discussion is put forward with honesty and technically sound.You have given freely of your time and modding offerings for as long as i can remember, long may you continue to offer advice and mods.
 
Thank you. The situation is quite stupid though...

I hope someone finds the answers why scenes doesn't look realistic enough, and why cars sometimes doesn't handle exactly how they should. These are good questions to have, a bit weird that it took 10+ years to ask them. I don't think it will lead anywhere though LOL
 
Soooo..... DLSS5 is trending now, will we ever see someone trying it on rF2 and not underrepresenting like it happens usually ?

 
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@Coutie I most certainly will when I am less occupied. I don't like too much to make videos. rF2 has several very well done tracks and cars. You did it. But they were rarely shown properly. I wonder if neural rendering could help with jaggies, and few other shortcomings. So far it looks like it works best on graphics that are very clean and principally realistic already before neural pass.

Well that is a lot of topic to talk about, only if people had spirit and time for it...

@Corti This is a great way to compare, look at all these subtle differences. DLSS5 just took graphics years ahead in one day. Imagine people spent decade on visuals, just to have people reacting so vaguely.

Anyway, please forgive me my frustration, I have been there for years, and if anyone has a bit of sympathy, you should understand why I am like this. Pleas allow my turn around in a little bit more polite way - has anyone tried DLSS5 with rF2, is it doable ?
 
@Coutie I most certainly will when I am less occupied. I don't like too much to make videos. rF2 has several very well done tracks and cars. You did it. But they were rarely shown properly. I wonder if neural rendering could help with jaggies, and few other shortcomings. So far it looks like it works best on graphics that are very clean and principally realistic already before neural pass.

Well that is a lot of topic to talk about, only if people had spirit and time for it...

@Corti This is a great way to compare, look at all these subtle differences. DLSS5 just took graphics years ahead in one day. Imagine people spent decade on visuals, just to have people reacting so vaguely.

Anyway, please forgive me my frustration, I have been there for years, and if anyone has a bit of sympathy, you should understand why I am like this. Pleas allow my turn around in a little bit more polite way - has anyone tried DLSS5 with rF2, is it doable ?
I would try it, but my RTX 30 series doesn't support it :(
 
For a moment I thought about improving the rF2 graphics, I watched several videos, I've already used Reshade and the improvement is significant. However, the comments are that DLSS5 is not yet officially supported, so it's in beta, and it's still heavy in terms of performance: I'll wait for the options to be added to the Nvidia App.
 
Shouldn't take very long to wait. I wonder if rF2 will support it and make any use of it, I have no idea how graphics engines work. It might be that out of current sims only AC and BeamNG utilizes Neural Rendering well. LMU probably has more chances to pick it up, as it is in development... iRacing is renewing their graphics engine, that will probably be one of first that will be made with Neural Rendering in mind, maybe...

But all the leaks so far shows that even GTA San Andreas receives significant visual boost, so does GTA 4 and GTA 5... Someone was even able to boost flat video images and this way DLSS5 Test GTA6 already lol So why the hell it couldn't work on rF2 or LMU ?

This being said I have seen some ACR, ACE, AMS2 tests and they didn't look as impressive...

I have 5070 GPU, I hope it will be able to keep up, but it might struggle.
 
The effect is nice on LMU, but not much. On thumbnail it probably shows the most, car paint looks a lot less flat on this dim lighting conditions, and black tones are a lot more dynamic, windshielf looks less flat shaded. I think it could get much better than that though. I have been a bit obsessed lately with checking these, in some cases - notably in AC since people use these wild sliders/mods sandwiches... some gets the base game look so much out of whack, that neural rendering doesn't give benefit.

Overtake GG made a little article. They used AMS, surely they didn't make it much better, but some other guy in comments showed examples where he was able to gain noticeable visual boost.
 
This is very good, I would say boosted visual realism helps to judge apparent observable physics better, though rF2 never displayed physics at max in replays I think...


What would you say @Woodee
 
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