Daniele Vidimari
Registered
I'm building a skinpack (for the Porsche 911 GT3) for my league following the same steps as always, re-naming the dds files, editing all the VEH files etc.
So far, i received 8 skins from my drivers, and all of them have only one region, for example:
6 have a full white region.dds that give them a full opaque look thorugh the json file.
2 have a full black region.dds that give them a full car paint look through the json file.
I packed these 8 skins to see if everything is working and this is the result
Only windows are showing up.
I knew i had to edit all the json files to put there the right dds names, in the entries "Texture":"xxxxx", and "Texture":"xxxxx_region",
but, as i tried then, when i create a livery with a single region map these entries are not generated, so rF2 can't load the proper texture, even if they are specified in the veh file.
The strange thing is that i can see only the skin of my car only if i load it first in the showroom
So, what i tried then is to add a car with 5 region maps in the skin pack, with the entries "Texture":"xxxxx", and "Texture":"xxxxx_region", in the json file, and it works (an AI is using this car):
So the step to reproduce the issue is just to add to a skinpack a car with a single region map, so without the entries "Texture":"xxxxx", and "Texture":"xxxxx_region", in the json file.
I don't know if the issue is the not generated entries or the dds not loaded though.
So far, i received 8 skins from my drivers, and all of them have only one region, for example:
6 have a full white region.dds that give them a full opaque look thorugh the json file.
2 have a full black region.dds that give them a full car paint look through the json file.
I packed these 8 skins to see if everything is working and this is the result
Only windows are showing up.
I knew i had to edit all the json files to put there the right dds names, in the entries "Texture":"xxxxx", and "Texture":"xxxxx_region",
but, as i tried then, when i create a livery with a single region map these entries are not generated, so rF2 can't load the proper texture, even if they are specified in the veh file.
The strange thing is that i can see only the skin of my car only if i load it first in the showroom
So, what i tried then is to add a car with 5 region maps in the skin pack, with the entries "Texture":"xxxxx", and "Texture":"xxxxx_region", in the json file, and it works (an AI is using this car):
So the step to reproduce the issue is just to add to a skinpack a car with a single region map, so without the entries "Texture":"xxxxx", and "Texture":"xxxxx_region", in the json file.
I don't know if the issue is the not generated entries or the dds not loaded though.
Last edited: