ISR Circuit 1.00 by Euskotracks

Discussion in 'Locations' started by borimoli, Mar 26, 2013.

  1. borimoli

    borimoli Registered

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    Hi everybody!!

    We are still learnig how to do more and best tracks. This is the last we have done as a present for ISR Forum so it,s call ISR Circuit.

    We hope you enjoy it!!

    EDIT: Version 1.01 (**********):

    Resolved the problem of yellow textures along the track (thanks Mario ;-) )
    Added new items.
    Remade box area.
    Behavior improved grass and gravel.

    EDIT: Versión 1.02 (thanks for your tips) :)

    Wall and Kerbs textures added normal & specular layers. And size increased.
    Landscapes gravel & grass de-saturated and degraded.
    New Images when loading the track.
    The bitmap of the hole textures have been changed.
    Boxes are now colidables.


    [​IMG]

    DOWNLOAD
     
    Last edited by a moderator: Apr 19, 2013
  2. the-D-

    the-D- Registered

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    The track looks great, a little washed out maybe, but a good HDR profile should fix that.

    Thanks
     
  3. Harry Tulloch

    Harry Tulloch Registered

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    link dont work
     
  4. Harry Tulloch

    Harry Tulloch Registered

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  5. Raggnator

    Raggnator Registered

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    Gracias tio.Muy bueno el circuito.Engaaaaaaaaa...
     
  6. Luc Devin

    Luc Devin Registered

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  7. Andy_rsrf

    Andy_rsrf Registered

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  8. Harry Tulloch

    Harry Tulloch Registered

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    i like your china and Nordschleife track ;);)
     
  9. gorgias1976

    gorgias1976 Registered

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    No habéis pensado en modelar in circuito realista de Bilbao?, los edificios ya tenéis los principales.
     
  10. ~IsR~Barabba

    ~IsR~Barabba Registered

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    InternationalSimRacing Thank In public Our Friends of EuskoTracks for the great gift that you have made for the ~IsR~.
    All our guys have really enjoyed your work.

    Babs:)
     
  11. Mario Morais

    Mario Morais Registered

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    There is a problem with yellow tones at the edges along the circuit. This is because the road objects has the prefix "roadsurface_" and the material shaders of edges are not "realRoad". The solution is only objects with material "Road Shader" must have the prefix "roadsurface_". So need to detach all edges from road. Can use my gmaterialTool to detach all objects by material.
     
  12. Kknorpp001

    Kknorpp001 Banned

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    Thanks for track! Great video too with layout.
     
  13. Max

    Max Registered

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    whoa that "link" does not work @ all, either of them, thanks.
     
  14. Kknorpp001

    Kknorpp001 Banned

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    Had some more time with track today. Are you planning any AI improvements?
     
  15. Marvin Morgan

    Marvin Morgan Registered

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    Seems like a great track for V8 Supercars
     
  16. borimoli

    borimoli Registered

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    Thanks a lot Mario. I'll do it.

    Thanks everybody for your opinions. We'll try to implemented then in 1.01 version (hope the last one).
     
  17. hurricaneman

    hurricaneman Registered

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    China? Where is China? Is it out already?
     
  18. SPASKIS

    SPASKIS Registered

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    We have a particular version of china for our rf2 f1 championship. We have not released it since the authors never responded to the formal permission request.
     
  19. TIG_green

    TIG_green Registered

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    Nice looking track and very good fps here. Also challenging layout. Good job. (tested with HDR on)
     
  20. borimoli

    borimoli Registered

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    Thanks a lot!!

    We have edited the first post with the new (and last, we hope) version. We have resolved the problem with the yelow textures, the behaivor in gravel and grass, and added new objets.

    Also fast-edited new video (1080p HD) with the road wet.

    We hope you enjoy it!!
     

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