Hi everybody!! We are still learnig how to do more and best tracks. This is the last we have done as a present for ISR Forum so it,s call ISR Circuit. We hope you enjoy it!! EDIT: Version 1.01 (**********): Resolved the problem of yellow textures along the track (thanks Mario ;-) ) Added new items. Remade box area. Behavior improved grass and gravel. EDIT: Versión 1.02 (thanks for your tips) Wall and Kerbs textures added normal & specular layers. And size increased. Landscapes gravel & grass de-saturated and degraded. New Images when loading the track. The bitmap of the hole textures have been changed. Boxes are now colidables. DOWNLOAD
its ok this link works (its the website after the 5 second wait) http://www.racerfactor.com/descargas/Rfactor2/Circuitos/ISR_Circuit_1.00.rfcmp
No habéis pensado en modelar in circuito realista de Bilbao?, los edificios ya tenéis los principales.
InternationalSimRacing Thank In public Our Friends of EuskoTracks for the great gift that you have made for the ~IsR~. All our guys have really enjoyed your work. Babs
There is a problem with yellow tones at the edges along the circuit. This is because the road objects has the prefix "roadsurface_" and the material shaders of edges are not "realRoad". The solution is only objects with material "Road Shader" must have the prefix "roadsurface_". So need to detach all edges from road. Can use my gmaterialTool to detach all objects by material.
Thanks a lot Mario. I'll do it. Thanks everybody for your opinions. We'll try to implemented then in 1.01 version (hope the last one).
We have a particular version of china for our rf2 f1 championship. We have not released it since the authors never responded to the formal permission request.
Thanks a lot!! We have edited the first post with the new (and last, we hope) version. We have resolved the problem with the yelow textures, the behaivor in gravel and grass, and added new objets. Also fast-edited new video (1080p HD) with the road wet. We hope you enjoy it!!