No, I don't, when presented with unnecessarily rude retorts from the people who are here to foster good customer relations.
You can get centimeter match with that model. But, again, you can't resist your need to ride and beat the horse. So please, just take that "facepalm" as a friendly joke. Nobody got hurt. Move on. Peace.
It looks like even the wooden boards are 3D in that Palm Beach building. Really very detailed one, amazing job. Regarding to perspective thing, depending on the FOV the track stuff turns themselves very distorted. In gJED, by the way, I don't know how to change this value so the buildings appear to be excessively deformed in screenshots.
That value is the FOV you have in the track SCN. Im not sure you can change FOV on the fly with gJED, but you can for sure using the Viewer.exe, pressing CTRL + "?" (FOV -) and CTRL + "^" (FOV +) These are character I've in the ITA layout, but they should be last two keys before the Backspace. (ok I think they are - and + for US/ENG layout) PS: CTRL is the left one. PS2: Bigger that FOV number (Vertical Field of View), more distortion you get. Small number, small angle = Tele/Zoom/No Distortion Big number, wide angle = WideAngle/Fisheye/Barrel Distortion View attachment 20409
Thanks Tuttle, much better screenshots with lower FOV. In Portuguese the layout is the same. BTW, keys only working in ModDev, in gJED I need to edit SCN directly by typing. I think gJED has much room to improve and help us (simulate weather, on the fly FOV, simulate groove and marbles etc), it's a handy tool and hopefully can be used in a more effective with some addons.
Stop taking everything so seriously! Lighten up! My comment was made in jest... you see the smiley faces?
I can't wait to test the new palm beach. Is there the possibility to get the quarter mile, too? Gesendet von meinem GT-I9301I mit Tapatalk
I really like the amount of texture detail that these recent tracks are shipping with. Great stuff. Regarding normal maps and AO, do you guys use high poly sculpted assets and then bake it down to the low res one or do you use stuff like xNormal/NDO to generate a normal map from reference photographs?
A mix of both. We do a lot of baking these days, but sometimes it still makes sense to start from a photo source, tweak it and generate normals that are more than good enough. For the duck, we used the roasting procedure.
Nah, Tim seems busy with surveying other track at moment (tweet link). Good news as it has been a while without any mention of new licensed tracks to rF2.
Roast, bake... it's too much culinary, I've never understood what the hell is to "bake" something in 3dsMax. But I will, it looks a mandatory stuff to cook to achieve a good ambient occlusion in rF2.
Baking a texture is using the scene/mesh/material properties to render to a texture. After baking, the generated texture is used rather than recomputing things. Saves processing/render time.
ah, the track team has started (or continued) work on NOLA motorsports park https://twitter.com/ISITrackTeam/status/761260322518863873 looks an awfull lot like the pitbuilding of the karting track at NOLA EDIT :: and for those that might not remember, some time ago ISI did say it had licenced NOLA (inc. kart track), that was last year I think even before the Indycar race over there
The kart track looks awesome, with many layouts. The track itself seems a bit too much like Palm Beach, based on track map and watching the unfortunate Indy race there in the past. But it may be different/better when you actually drive it. It's always in the small details.
The Indycar race might have been enjoyable to watch, but Mother Nature had other ideas... they should go to Nola at a time in the year where it is less frequent for torrential downpours like what F1 Have done with Malaysia?