Because a number of fantasy tracks, Toban being a notable one, are as good or better than any real track in existence. The "magic" that makes certain tracks flow nicely or be challenging or just have a cool atmosphere can be recreated in the imagination and digital world. Thank goodness, since there are so few real-world tracks that rank as awesome and a good number of them that have ranked that highly are already abandoned or gone. They live-on in the digital world.
And we don't need to discuss the number of real-world tracks that are incredibly dull, repetitive and uninteresting.
Yes. You're right
Zandvoort boring
Brands Hatch super monotonous and boring
Nordschleife absolutely to sleep
Rouen did not work
ect, ect, ect
There are hundreds of tracks, are very interesting.
in a simulation I need neither fantasy tracks, yet fantasy cars.
That is what you want, not what I want or other users do. I love real tracks, but I also love to race "real" cars in fantasy tracks, because the important thing is to drive the car, if a fantasy track fits better, why not to build It?
Autumn Ring, Mountain Forest... from GT series are awesome as Toban is.
ISI Track Team
Weekend = FUN!
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then this would probably be right for you
View attachment 18922
is what you want added value, and can not say what I do not like I?
Got thirsty all of the sudden.
You did a question... why so much effort by ISI on such track? and some users said that a lot of people like fantasy tracks.
As said, I like real tracks, of course, but fantasy tracks are also awesome. Mills still being a nice track to compete, Toban will be a great addition, why not? Loch Drummond is the last one and I also raced in a league in that track with BTCC cars, with a better experience than hundreds of real tracks (I really like Loch Drummond).
I want those tracks as much as real tracks becuase of the good racing you can have at them:
Toban:
Mills:
Loch Drummond:
No loop tracks, but race tracks. Remember this, every real track was always a fantasy track before It was built.
Yes, looks great, but why you put so much energy in fantasy tracks?![]()
Fantasy tracks are free to make for anyone. Making a real track requires paying a high price for license, travel to location and do survey, get the scanned mesh ported into game, etc. Probably you save months of development time by doing a fantasy track instead.
Toban is something special, because it was the rF1 demo track and most of us old farts have done thousands of laps there.![]()
Fantasy tracks are free to make for anyone. Making a real track requires paying a high price for license, travel to location and do survey, get the scanned mesh ported into game, etc. Probably you save months of development time by doing a fantasy track instead.
We had started an update for Toban, and it was progressing nicely, BUT, we had to set that aside for a bit to work on another track to go along with a new car license we have. This will be an addition to the beta build of the historic open-wheel mod, and we wanted a track to go along with this new car.
After that we should be able to complete the Toban update. The "new" Toban will be different to the new Mills. Where the owners of Mills had money to upgrade the track, garage and grandstands, Toban has only gotten 6 years older with very little upkeep. So, visually it will have a much different look.
Here is a somewhat older post from Michael about the progress on Toban (oh boy, time is running). I don't know if it's still relevant but I'm very interested to see the results.
http://isiforums.net/f/showthread.php/1382-It-s-been-a-while?p=19964&viewfull=1#post19964
WARNING! This quote is 4 years old.
Here is a somewhat older post from Michael about the progress on Toban (oh boy, time is running). I don't know if it's still relevant but I'm very interested to see the results.
http://isiforums.net/f/showthread.php/1382-It-s-been-a-while?p=19964&viewfull=1#post19964
WARNING! This quote is 4 years old.