Ronnie
Registered
Distance markers are the only numerical countdowns that matter to racing drivers ... yes, even on this day.
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Dedication continues.
Distance markers are the only numerical countdowns that matter to racing drivers ... yes, even on this day.
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I know the track... It just never was that appealing to me...
I guess I misunderstood the phrasing... As if there hadn't been any proper tracks for rF2 released at all... That I would disagree with![]()
Yes, looks great, but why you put so much energy in fantasy tracks?![]()
And I'm glad that the ISI employees have more spirit and motivation than some guys here, otherwise we would still play sportscar gt.
So keep up the work guys! We love u.![]()
Tosch, comparison shots like that remind me how silly comments like "it doesn't look any better than rF1" were (and still are).
Tosch, comparison shots like that remind me how silly comments like "it doesn't look any better than rF1" were (and still are).
True.
Another aspect is that the ISI track team (and all hobby modders too) improve their skills with every project/track/car. It just takes time to figure out what you can do with the gfx engine. Other devs may have a different approach and create a huge material library before they release something which results in a uniform look for all content. That can be a good thing but on the other hand there is the danger that everything looks the same. I love the fact that I only have to look at a single screenshot to know "that's woochoo's Longford" or "that's a VLM track". That kind of artistic freedom will produce in the long run the better and more interesting results.
True.
Another aspect is that the ISI track team (and all hobby modders too) improve their skills with every project/track/car. It just takes time to figure out what you can do with the gfx engine. Other devs may have a different approach and create a huge material library before they release something which results in a uniform look for all content. That can be a good thing but on the other hand there is the danger that everything looks the same. I love the fact that I only have to look at a single screenshot to know "that's woochoo's Longford" or "that's a VLM track". That kind of artistic freedom will produce in the long run the better and more interesting results.
Yes, looks great, but why you put so much energy in fantasy tracks?![]()
I'm sure Toban will be as great as Mills. I drive a lot at Mills. Even though I miss the birds. Somehow I haven't seen them flying around in the latest builds and versions... why is that?