ISI Track Team Tweets

Discussion in 'General Discussion' started by Miro, Nov 13, 2013.

  1. msportdan

    msportdan Banned

    Joined:
    Apr 22, 2014
    Messages:
    850
    Likes Received:
    0
    3D grass....

    taddaa framerate. I be happy if ISI kindly pass on that effect please. :)

    I agree with tim, looks like some one needs glasses when mowing the ol lawn lol
     
  2. blakboks

    blakboks Registered

    Joined:
    Oct 20, 2010
    Messages:
    843
    Likes Received:
    29
    I'd agree with you that it doesn't look 'right' in games yet, either. But I'd also argue that it's at least a LARGE step closer to 'realistic' than without it--especially when at race speed from a cockpit view--or even from 'most' TV cams.
     
  3. 88mphTim

    88mphTim Staff Member

    Joined:
    Sep 23, 2010
    Messages:
    10,725
    Likes Received:
    125
    It wouldn't do much to alter framerate I think.
     
  4. Alex_

    Alex_ Registered

    Joined:
    Feb 20, 2014
    Messages:
    64
    Likes Received:
    4
    Better then a flat texture! :) I don't know how hard is to implement it, but make it selectable would be the best thing to do in my opinion!!
     
  5. DocJones

    DocJones Registered

    Joined:
    Jan 26, 2011
    Messages:
    403
    Likes Received:
    5
    Regarding historic Spa - really looking forward to it, thanks for working on an updated version of the track.

    If I could make a suggestion? Can we have a 'league' version of the track where heybales and reflector posts are removed (the latter only visible to those who run full track details)? There is an update available to the current track and I would appreciate it if we could get something like that with the base package, selectable like a different layout. Thanks for considering.
     
  6. samcar304

    samcar304 Registered

    Joined:
    May 6, 2013
    Messages:
    197
    Likes Received:
    22
    Oh wow i've been longing for a version without the death sticks! Awesome!
     
  7. MaD_King

    MaD_King Registered

    Joined:
    Oct 5, 2010
    Messages:
    1,819
    Likes Received:
    567
    Agree with that too
     
  8. Marc Collins

    Marc Collins Registered

    Joined:
    Jan 11, 2012
    Messages:
    3,168
    Likes Received:
    162
    Agree it looks out of place on a modern F1 track that is supposed to represent the official race weekend. But let's face it, historic Spa would look more authentic with 5" grass than with the flatter textures that usually look more like freshly mowed or manicured grass.
     
  9. yusupov

    yusupov Registered

    Joined:
    May 22, 2014
    Messages:
    679
    Likes Received:
    16
    yeah historic tracks are one area itd perhaps seem not overdone. tbh i think i generally prefer really hi-res 2D grass textures. if theyre not done just right though it can be hideous whereas 3D grass seems pretty reliable.
     
  10. kimikaze

    kimikaze Registered

    Joined:
    Feb 17, 2011
    Messages:
    650
    Likes Received:
    23
    Grass, grass grass...we need more flowers, bushes and other vegetation to :)
     
  11. klaasvh

    klaasvh Registered

    Joined:
    Oct 5, 2010
    Messages:
    172
    Likes Received:
    193
    +1. Those posts have ended my race many times. Another idea perhaps would be to make them less strong.
     
  12. peterchen

    peterchen Registered

    Joined:
    Oct 25, 2011
    Messages:
    2,099
    Likes Received:
    285
    My opinion on 3D-grass is that the times where only flat textures are present
    should be over.
    1. You don´t have to do it 5 inch long
    2. it adds immersion and seem more realistic even if it is long
    3. it´s a matter of where on the track you add it
     
  13. PRC Steve

    PRC Steve Registered

    Joined:
    Sep 27, 2012
    Messages:
    1,302
    Likes Received:
    7
    Wouldn't the Cows and Horses eat it at Belgium :p
     
  14. peterchen

    peterchen Registered

    Joined:
    Oct 25, 2011
    Messages:
    2,099
    Likes Received:
    285
    LOL! yeah, propably. But that´s not what we ask for ;)
     
  15. K Szczech

    K Szczech Registered

    Joined:
    Oct 5, 2010
    Messages:
    1,720
    Likes Received:
    45
    When working on shaders for rF1 I made a tool to gnerate 3D grass. Here are the results: LINK - Nogaro by Pixsim.
    Grass alone had performance impact between 5 and 15% (depending on camera angle and LOD settings).

    Of course these are the results of external tool generating something for game engine that wasn't designed for it :) With dedicated solution it could be much better.

    So good grass is doable (by saying "good" I'm not referring to my rF1 grass tool), but to what could be if there was native support), but only if considered a high priority (due to efforts needed).
     
  16. hexagramme

    hexagramme Member

    Joined:
    May 25, 2013
    Messages:
    4,245
    Likes Received:
    194
    What we need is some kind of dynamic fully simulated system where the 3d grass gets shorter and shorter during the race weekend because the animals are eating it. [emoji2]


    Sent from my iPhone using Tapatalk
     
  17. Rony1984

    Rony1984 Registered

    Joined:
    May 10, 2012
    Messages:
    485
    Likes Received:
    22
    That really looks good! I especially like how the grass crawls up to the wall and hence conceals that otherwise very distict line between ground and wall.
     
  18. P.S.R.

    P.S.R. Registered

    Joined:
    Jun 15, 2014
    Messages:
    1,795
    Likes Received:
    2
    Boobs > grass
     
  19. buddhatree

    buddhatree Registered

    Joined:
    Dec 22, 2011
    Messages:
    1,674
    Likes Received:
    217
    And piles of dog poop! :cool:
     
  20. Woodee

    Woodee Registered

    Joined:
    Oct 4, 2010
    Messages:
    2,881
    Likes Received:
    241
    How do you make vegetation move in the wind? (Wind and crowd motion has been in the display options for ages)
     

Share This Page