It is, to be frank, absolutely ludicrous to claim that one can't be "immersed" by games unless one's head is wrapped inside a VR headset.
Like I said, the hype is real.
Yeah, it certainly is, for both good and bad reasons. This really is some great tech that can hopefully come down to the "masses" as it were, with many benefits other than just gaming. I can imagine them doing tests with Police officers or firefighters, on those free motion platforms, it would certainly be something that could help in training for stressful encounters, etc.
And I really do think this will be the point where it will be around permanently, not coming in another phase like previously. Even if it stays in the high end bracket, I think we'll have the tech to keep them around.
I haven't tried it, but certainly the way people have raved about it really makes me excited for any racing or flight sims I play. But I do take the motion sickness stuff seriously. It would be not fun to drop a bunch of cash on the headset, to find that no matter what, you can't get your head/eyes around it. Or after a half hour, you can't hack anymore and need to rest. Or even longer than that, something not apparent in a store demo. What if my eyes cried enough after an hour or two?
When people are talking about the "immersion", if I'm suddenly dealing with real issues preventing me from driving at my fast pace, that immersion is broken, more so than me just racing with a monitor.
When it comes to monitors, I do know that when I'm really getting on it in any sim, I'm not seeing anything outside of the monitor anyway. Buuuuut, I know some people will see that as me dissing the headsets...
And when has finding your buttons when driving been an issue?? I can honestly say the only buttons I might look for are the camera control ones, but thats only when messing around. If I'm racing, I just know where each button is. Like in a shooter game, I don't have to look for the numerous keys (like double the amount id use in rF2).
I see it being a slow adoption type thing, where it'll slowly gain more users over the years. A friend might buy one, I'll eventually try it, then I'll look at buying one eventually if it works well as I want, etc. There will be this rush from some devs to catch the hype everyone whips up of course, but for me this doesn't really effect what I want out of the software.
Like how Hex was mentioning the progress of the software...there is constant improvement and progress...it just doesn't match with everyones idea of progression, or how they want the progression to be done.