Hello! Is there way to mod the engine fire. Could it be possible to add smoke that rises so high that you can see it everywhere on track and maybe see how slowly whole car is on fire? Maybe pic under is bit over exaggerated, but shows what I mean
I don't think so. I think it's in the commonmaps mas file, which is locked. Edit: Not locked, but I don't think it can be messed with without messing your game up.
I can't say if it still works because I haven't tested it, but some of this could be edited in RF1 in the tracks TDF file. // Other loose special effects [LOOSE] Reaction=spark Tex=spark.tga Max=256 Duration=0.6 Scale=(.08,.05,.05) Particle=Plane+Deformable DestBlend=InvSrcAlpha SrcBlend=SrcAlpha Shader=AlphaChannel+NoShade Reaction=whitesmoke Tex=smokewhite.tga Max=256 Scale=(1.0,1.0,1.0) Growth=(2.5,2.0,2.0) ASDEnvelope=(1.0,1.2,3.3) DriftMult=0.15 Suspension=0.999 DestBlend=InvSrcAlpha SrcBlend=SrcAlpha Reaction=blacksmoke Tex=smokeblack.tga Max=1024 Scale=(1.5,1.5,1.5) Growth=(2.0,2.0,2.0) ASDEnvelope=(0.5,3.8,1.2) DriftMult=0.3 Suspension=0.99 DestBlend=Zero SrcBlend=SrcAlpha Reaction=flames Tex=fire.tga Max=256 Scale=(0.8,0.8,0.8) Growth=(6.3,1.75,1.0) ASDEnvelope=(0.08,0.17,0.05) DriftMult=0.75 Suspension=0.8 DestBlend=One SrcBlend=SrcAlpha Shader=AlphaChannel+NoShade Reaction=wallskid Tex=skidwall.tga Max=128 Scale=(3.25,1.10,1.0) Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=InvSrcAlpha SrcBlend=SrcAlpha