Hi all I'm not a modder, but have read with interest some good posts some of which seem to conflict, On one side the opinion seems to be rf2 is currently a very good platform to mod upon on, the other currently it is the opposite perhaps due to the fact that it's still to early in its development Example below (I really hope the original poster minds me posting it here -I can quickly remove it if need be ) regarding an excellent mod that's currently on rfacror 1 only historX : (Posted mid 2013 ) "Regarding a beta of HistorX for rF2 I have to say that we do have some cars already in rF2, but as it's on development phase yet and some critical stuff is being changed we've decided to hold most of the development until things are more or less stable (among other reasons). Just think about physics, for example: it's already complex just considering doing them for a game which is already released. So creating physics while the physics engine is being modified would force us to re-check or/and re-do them when they release a new version of the game. That's too much work for a process which is already a huge amount of work... So be patient, because there won't be a beta of the mod at least until rF2 is released " ---------------------------------------- Some great mods have already been released, a few good quality tracks & cars so this shows it's possible, Will there be a stage that ISI will state that the core physics etc of rf2 is developed enough for modders to feel safe enough to develop/release mods ? This would be a very good thing Thus attracting the good modders from rfactor 1 (Rf1 -which still seems to be going strong from what I can gather ) An instruction video might also help even if it only shows the differences between modding for rf1 & rf2. I feel there is an excellent choice of cars for rfactor 2 ( the official ISI ones are top notch ) But it would be nice to have a better selection of optimised/decent looking tracks so more modding activity would be a real plus for rfactor 2 & the community.