Hi All, I defined a mod with these parameters in my RFM file: ParcFerme = 2 ParcFermeFuel = 0.0 ParcFermeTires = 10 ParcFermeSetup = 1 FreeSettings = 238 I did a test, qualified 15th in grid, and I couldn't change tyre compound in warmup (supposedly is locked only for first 10 drivers) Have you tried this?
In the .PLR, these are the parc ferme options, I'm not sure what the options you changed are from GPRIX FreeSettings="-1" // -1=use RFM/season/GDB default, or add to allow minor changes with fixed/parc ferme setups: 1=steering lock, 2=brake pressure, 4=starting fuel, 8=fuel strategy 16=tire compound, 32=brake bias, 64=front wing, 128=engine settings MULTI FreeSettings="-1" add up the options you want to use- so steering lock + brake pressure + tire compund would be GPRIX FreeSettings="19"
I have all the freesettings parameters set to -1 in the PLR so values are taken from RFM. Same way MULTI ParcFerme and GPRIX ParcFerme are set to "3", so those values are also taken from the RFM. I just want to reproduce real F1 regulations: if you are one of the top 10 qualifiers, you have to use the same tyre of your best lap to start the race. If you start the race from position 11th and down, then you can choose compount to start the race.
Well, I realized that if you put the tyre compound into the locked settings, then you can't change tyre compound in pitstops during race, so I guess F1 regulations can't be reproduced with game parameters at the moment.
We have the same problem in our League As soon as you lock the tires for the first 10 as it is in F1, P1-P10 cannot switch to another compound anymore and therefore F1 Regulation cannot be simulated We handled the situation over a Gentlemen-Agreement and checking the replays from time to time to see if they did what they are supposed to do...
Yes, we finally did the same thing. I'll take a look at the logs by using RF2 log analyzer to check compounds used.
Yep, the .xml results files now have the compound index and even the compound name in them. Of course the game handling it specifically as part of a ruleset would be great, but it's manageable now at least.
Hi Lazza, did you ever consider adding the compound name in the MoTec Data as well? From my point of view this would be a great feature in addition to the already available channels on for tires. Sent with Tapatalk
Hmm... adding it where? I'm not totally around Motec but I don't think having text as the current 'value' would work... the compound index is logged, should the plugin attempt to grab the names and list the used ones somewhere? Honest question
i want to setup my server in a way that the tyres stay in the same condition in race session as it finished qualifying for the 10 top drivers, basically, what i want to setup is "parcfermme" for tyres for the top 10 drivers. How do I configure the rfm file? Ive done the following but it doesn´t work RFM ParcFerme = 1 ParcFermeFuel = 0.0 ParcFermeTires = 10 ParcFermeSetup = 1 FreeSettings = 245 Player.json MULTI ParcFerme="3" MULTI FreeSetting="-1"
I would suspect the "tire compound", that is allowed in Free Settings, as the reason. You have set 245, which means everything, except brake pressure and fuel strategy. I would think that if you allow to select the tire compound, they get new tires also.
Please correct me if I'm wrong, but I think if you put tires into parc ferme, then drivers can't change compound during race, right? Enviado desde mi D6633 mediante Tapatalk
Hmmmm, during race they should be able to change tire compounds, but not between qualy and race. Parc Ferme shouldn't have any influence in the race. ... or am i wrong?
I think so. If you lock tires in the free settings you cannot change them during race. Enviado desde mi ONE A2001 mediante Tapatalk
Wear doesn't pass through to the race anyway, unless the last build changed it. Replays now resume with basic tyre wear intact, hopefully something similar happens with the tyres in future. Same story with locked tyres; unless something has changed recently, locked tyres means no compound change during the race (which probably has its place, depending on the race format).
To be honest, i don't want to start to study the exact parc ferme rules, because of this thread. But maybe you know them? My statement, that parc ferme rules shouldn't have any influence in the race, came from my opinion that this is the way it works in real life. And if thats the fact, it should also work this way in a sim, right? For me parc ferme always was a rule, to prevent teams from making Setup-Changes between qualy and Race.
Exactly. What we do when we want starting tires to be of the same compound used in quali, but enable tire changes during race, is to unlock the tire compound and check in the logs that everybody has used the same one. In the same way as starting fuel/fuel strategy, a starting tyre compound locking would be appreciated. Enviado desde mi ONE A2001 mediante Tapatalk
So in the end i wasn't wrong whith my Suspicion to cienfuegos question that, if you have "tire compound" enabled in the Free Settings, the Setting that the first X Qualifier have to keep their used Tires, don't works anymore.