Discussion in 'News & Notifications' started by Christopher Elliott, Mar 29, 2018.
no my pro version update is lower than the demo version.
where can we find the templates?
I am really impressed with the detail that has gone in to kart sim.
One thing that I am finding really different to my real kart though, is the braking. In my kart, I can lock the brakes easily however in kart sim you can really jump on the brakes without locking.
The tyres may be quite different and have more grip but it still feels a bit to grippy under brakes to me.
The hire karts feel spot on though!
ok, there was an update on kart sim pro ! and 2 new tracks ! no more bug sound !
The best kartsim on the market, please dont talk about kartkraft.....
I wish we had the opportunity to buy a few more tracks and karts; the Pro version isn't aimed at me.
And 100 times more expensive.
Comparing apples and oranges.
I want to buy the pack but something is holding me off. And this is the dor (degrees of rotation).
In most rf2 kart mods i tried the dor is 180 degrees. I cant drive with a dor like this. A 270 or even a 360 would be better. So - my question - what is the dor of this pack?
You can untick vehicle set and make the rotation whatever you want, if steering realistically doesn't suit you.
Thanks but if i untick this opion, this would be implemented for ALL cars. I want only for karts.
Can i do it - somehow - only for the karts?
So tick it back on when not using karts
Yes i know that, i just thought that the "vehicle set" option could be implemented "per car". But is not
This is at least something that can be done at any time, at the track as well. So it's easy to manage. (if the wheel drivers don't handle it properly then software rotation lock will - but that's another conversation obviously)
I find it interesting because basically all FFB wheels from the last 20 years are capable of handling the rotation in the karts, which means you're steering them like you would in real life. That always seems to be the goal in sims generally, and each time the 'normal' wheels step up in capability it's been welcomed by sim racers - driving tintops with a 240° Momo wheel was an exercise in compromise and frustration. So I'm surprised you don't want to use realistic rotation for karts, and choose to change to normal instead of simply (!) learning to drive them the way they are (the way you would in real life, because you can't go changing the steering rate in a real kart), but at the end of the day what you choose to do to get the most enjoyment out of it is your choice. But when you go against the normal in that way, it'll generally not be the simplest option. Heck, many normal options aren't simple in rF2...
Does anyone know if the missing tracks/circuits from the British Kart Championships are being made?
I think you can contact directly Tony Irfan in kartsim website, I think there is a link.
Lots of people have asked through kart sim Facebook, they don't give away any secrets
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