I am very critical of bike 'sims', as how a bike works is very hard to properly simulate for whatever controller is used. You would need a bike to sit on that leans over and stands up with counter steering before i'd show any interest. I love riding bikes but can't see an affordable controller in the near future to provide a real bike sim experience, even the very expensive set ups are way off the mark. For example this ignores how a bike physically works, it's simple and crude(yes i am very hard to please when it comes to this lol):
I've only been interested in the moto gp games for a bit of arcade fun and to ride around the tracks before watching the races live.
I'll stick to cars for my sim racing experience and real bikes for super-manning the road and track.
It's still cool though and looks fun! I guess my main point against it is that with a sim you should be able to learn how to control the real thing, anyone using one of these bike 'sims' might think they now know how to ride a bike fast or would be well suited to it. They'll go out and get a sport bike and push too much too soon, with horrible consequences. A mistake on a bike is much more likely to end badly compared to a car. So often i see people on powerful bikes and they don't even have the basics down. It's a completely different animal on 2 wheels and is not for everyone. There is a much steeper learning curve to be a competent rider compared to a competent driver. A bike sim should punish you for all the little mistakes and bad habits that would drop you off the real thing. I think a proper bike sim is a huge task to create, would be much more expensive than the real thing so i suppose it just removes the danger at the end of the day.
Skip to 1:20 in this vid if you don't know about counter steering:
Rant over, sorry for going off on a tangent from the cool vid but 'Motorcycle Simulations' is used as a tag so i had to share my view on the fundamental problem of current bike sims
