[REL] [InitialD] Toyota AE86

bihagun

Registered

AE86 Download : https://steamcommunity.com/sharedfiles/filedetails/?id=2944243108

This mod is converted from RF1 InitialD AE86 Stage 3.0 mod.
With permission from the original author, natsuki, I'm going to convert the InitialD Ultimate Stage Rfactor1 mod cars to Rfactor2 one by one.

First up is the AE86.

There are two types of vehicles.
The first is the basic specification of Fujiwara Tofu and the second is the ProjectD specification.

If anyone can help to update the mod, I would really appreciate it.
(3D Modeling, Physics and etc.)

Special Thanks to Chris "redapg" for helping me to solve various issues.

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Build v1.11 March 28, 2023
- Fixed rearview & side mirrors issue
- Improved lights shader
- Fixed "upside down" Speed and RpM Gauges of fujiwara tofu model

Build v1.08 March 25, 2023
- Minor fixes

Build v1.07
March 22, 2023
- Improved shadow

Build v1.06
March 21, 2023
- Improved windshield shader
- PBR Update(Tyre)

Build v1.05 March 20, 2023
- Fixed full throttle issue after lastest game update through converting engine.ini to latest format
- Added 'Tires' option for drift

Build v1.04 March 18, 2023
- Fixed taillight flare issues
- Added steering arm animation

Build v1.02 March 15, 2023
- PBR Updated(Exterior)
- Fixed issue where the rear lamp covers were not visible.

Build v1.01 March 14, 2023
- Fixed wheels & helmet offset
- Fixed an issue where the interior of Project D version was not change

5EC9A1FDFF2564342B00C1F92CC2A3EB5B8F9B40

681FC06B66F240F350B8D1A833C7262AD7099AD0

2F52C4365AFFE25011D1D569BCAD99B7C5E9C7B9

AA0578749D2BCB00721DF79DBCB4A40B428D7ACE

C35D9349BF685844496A0449C7032DC79C316BDD

24F73386AD09F337976058F5075D5645F93B2C68
 
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Thank you for the mod.
You only need to upload to Workshop just the .rfcmp file, no need to upload all the source files too.
View attachment 51461

I have post processing set to Medium and get this....
Car drives good but.

Thank you again.
Oh ty! I just placed rfcmp to same folder with the mod. Didn't know all files were uploaded together. Will fix! And will look rear lamp flare issue too
 
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Thank you, the flare issue is gone.
I seem to have new problem now. Very odd, my gas pedal seems to be stuck on when I leave pits. In the below video I'm not even touching the gas pedal.
I'm going 300kph in 1st gear. My foot is not touching the gas pedal.
Not sure if it's a problem with your car as other people have reported it with other mods.
https://forum.studio-397.com/index.php?threads/full-throttle-from-start.73988/
https://forum.studio-397.com/index.php?threads/car-starts-with-maximum-revs.73973/
 
Thank you, the flare issue is gone.
I seem to have new problem now. Very odd, my gas pedal seems to be stuck on when I leave pits. In the below video I'm not even touching the gas pedal.
I'm going 300kph in 1st gear. My foot is not touching the gas pedal.
Not sure if it's a problem with your car as other people have reported it with other mods.
https://forum.studio-397.com/index.php?threads/full-throttle-from-start.73988/
https://forum.studio-397.com/index.php?threads/car-starts-with-maximum-revs.73973/

Yes after update, the issue occur too. It seems latest version issue of the game rather than the car. Waiting for studio397 check!
https://forum.studio-397.com/index.php?threads/bug-after-update.73977/
 
I think the problem is in the edition of the Engine.ini file, I try the A86 in Devmode and also is blocked with the gas to the maximum.
I replaced the engine with that of the skipbarber and works perfectly.

p.d.:
replacing the lines (rpmTorque) with the Skipbarber motor values until "EngineInertia" the problem disappears

Referenceconditions
Rpmbase
Volumefract
Mixturefract

Returning to the problem, it may not be a good communicator and the language also does not help but I hope it can help
 

Attachments

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I think the problem is in the edition of the Engine.ini file, I try the A86 in Devmode and also is blocked with the gas to the maximum.
I replaced the engine with that of another mod without this problem and it works perfectly.
Is it hard to replace engines in mods? I'd love to put a bigger engine in the caterham 1.4l mod
 
I think the problem is in the edition of the Engine.ini file, I try the A86 in Devmode and also is blocked with the gas to the maximum.
I replaced the engine with that of the skipbarber and works perfectly.

p.d.:
replacing the lines (rpmTorque) with the Skipbarber motor values until "EngineInertia" the problem disappears

Referenceconditions
Rpmbase
Volumefract
Mixturefract

Oh thx for the info Corti! Maybe format issue of engine.ini
 
I think so, the mixture, volume and rpm lines should keep the structure. The flat6 engine has the same problem, only "rpmtorque" lines
 
Nice little car (even though i would generally like it to be a "little" slower than it is now)

@bihagun any update on the incorrect (upside down) dashboard view?
 
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