Indy car and IMS Now Available

Fantastic addition to the sim, well done guys. My only grip is in replays Where I can go down to around 4fps for some reason. In car I get over 110FPS so I'm a bit confused but no doubt it's my problem.
 
Thanks for this! Never knew we could display those information!

ISI Team, discovering this after so many months, that's show something is wrong on ergonomic side here, probably a button somewhere will help ;)

rFactor 1 had exactly the same so I take it you are a newcomer to the series?
 
Never had a taste for oval racing but damn... 380 on the metric tach is impressive, especially inches from the wall.

Funny, the old Indy500 was my first racing game ever. Full circle that it now appears in my first "serious sim".
 
Okay, firstly, what a great car. After my total dissapointment with the new 3.5, this comes as a big relief, and makes me wonder even more why that latter car feels so completely strange to me(way to light ffb, way too little feeling). Just did some quick laps and here a few first notes: I installed the car first and drove my first laps at the 3rd party spa track, without having Indy installed, what maybe explains the issue. I drove the road configuration of the car, but the AI drove the oval config, hence being way faster on the straights, but much slower in the corners:). After that I exited the game, installed the Indy, restarted, and took off at this track. Here/now the AI also drove the road-config, like me. So maybe track dependent? havent tested more to find out.

The car itself feels great: perfect ffb for me(t500) and mentioned here in earlier posts, a very nice sensation of speed. What made me wonder though, is the, IMO, very high amount of grip, foremostly at the rear, the front is OK. I could kick the pedal down all the way in 2nd without wheelspin, and even in 1st it was hard to have the back break out once at speed. But, the track was grippy: multiple laps of AI rubber, and maybe the default setup comes with a very long 1st and 2nd gear, havent looked at that further.

I hope that people can elaborate on this so I can read it tomorrow morning:) I've got to sleep now.. bummer.

A very pleasant experience! Many, many thanks to ISI!! Have a nice rest guys, you deserved it.

Edit: forgot something:) Performance-wise, the track is very good and an absolute beauty. Same can not be said of a full pack of DW12's, althoug just as beautiful, an fps killer here in my system. Please see specs in my profil. Does someone else also experience fps issues with the DW12?

This morning I had the same issue as mentioned above, the AI driving the oval config, whereas I had choosen the road-config, at the 2014 road-course.

Furthermore I can confirm the car in the presentational screen to boast wheels of a slick/rain tyre mixture.

Edit: Just to get back to the grip issue: After some more laps this morning, I still percieve the car to have too much grip, but only in the dry, in the wet it was very slippery. Even with the first gears scaled down, as they are with the default setup, one simply can not get the car to break grip when accelarating out of the corners. From watching some RL footage, the cars seem to have less grip. Maybe not overall grip, but at least they move around more. This is of course purely my own perception of things. But after reading about some hot- laps by some fast guy at the oval, where they were more than 2 sec faster than the pole time last year, I do wonder whether that is an indication that there might be too much grip.
 
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Even with shadows set to max I have noticed a little problem with the shadows.

Setting texture sharpening to 0, or using shadow blur makes the shadows of the fences disappear too early
View attachment 12898

With texture sharpening set to 5 (Auto) and shadow blur off they extend well into the distance:
View attachment 12899

Is there any way around this or is it an unavoidable effect of these settings on thin shadows?
 
But after reading about some hot- laps by some fast guy at the oval, where they were more than 2 sec faster than the pole time last year, I do wonder whether that is an indication that there might be too much grip.

You are talking about Morgan Morand? I'm pretty sure that's not an oval laptime...as he was talking about something like 1:09.XXX, which is terribly slow for the oval. I would pick that it's for the 2014 circuit track config.
 
Never had a taste for oval racing but damn... 380 on the metric tach is impressive, especially inches from the wall.

Funny, the old Indy500 was my first racing game ever. Full circle that it now appears in my first "serious sim".

This.

How cool it'd be to have a Indy500 vs rFactor2 side by side video comparison ;-)
 
nice track thank you. Not being a Yank I'm not interested in Indy as I cannot see the appeal. However GP circuit and FR3.5 match well.

I note a massive hit in fps too with the DW car

Thank you :)
 
You are talking about Morgan Morand? I'm pretty sure that's not an oval laptime...as he was talking about something like 1:09.XXX, which is terribly slow for the oval. I would pick that it's for the 2014 circuit track config.

You could very well be right, that name sounds familiar. I read those comments and thought they concerned the oval, but maybe not:)
 
Another very good work, very good visuals, very good performance thx,.......was driven by friends last night which did not want to stop. :)

I could only briefly drive the car but I found the ffb very weak and the realistic hd profile generated white edges to the numbers in the display, otherwise it has left a very good impression.

Regarding grip, I can not judge but could that be because the car has a relatively high gear-ratio for high speeds that it seems to have too much grip, also in the lower range.

I have to test it myself but lower torque in the lower part can leave these impressive.
 
Re. To much grip
(or feeling of traction control aid on )

( dry track grip only - as wet seems great )

Looking at various posts -Not just me then phew !
 
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I even don't know the configuration variables of this car and I have to learn it, if I have pleasure for, otherwise I sit in and go purely. :)

Let's see what I'll have for an impression, but even if, I don't know the real grip level let alone indy cars, I wouldn't even know wether it is to much or to less.
 
I ended up not moving this weekend after all and I got to try the DW12 last night: I love it! The Indy RC 2014 is fantastic (but confusing without cones or anything). TY ISI
 
nice track thank you. Not being a Yank I'm not interested in Indy as I cannot see the appeal. However GP circuit and FR3.5 match well.

I note a massive hit in fps too with the DW car

Thank you :)

One has to be "a yank" to be able to appreciate American motorsports....? :confused:
 
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