they are, even the liquid movement inside of the fuel tank is simulated, only in simplified way, but it is (real life liquid physics are so complex that there is no way how to calculate them in real time even if you would calculate the fuel tank only with nothing else)
Thanks for the reply, was curious, perhaps weight is making my sets more stable or similar effects but I have adopted a strategy of 1/3 rd. tank capacity for Q sets of late. Cheers..
This is a good point. http://www.indianapolismotorspeedway.com/ims/news/show/51535-dallara-dw12-specifications/ this site says 18.5 gals, but the ISI DW12 only has a capacity of 14.3 gals. ISI needs to address this in the next update for the car, it is a very big error. That is around 24 lbs of weight and effects fuel and race strategy A LOT
just a small one which may already be a known issue (but important) whilst running the track on min track detail -no red light ( to show stop when entering the track ) whilst trying the oval it kept giving me a penalty for exiting under a red but for the life of me I couldn't find the red (could be the same on road as well not sure but defo on oval)
This car is so much fun. I agree it feels kinda easy sometimes considering what it is but that doesn't take away the fun factor. Now if I just could find drivers that are equally slow with this car than me
no lights on max either, how we suppose to know not to enter the track then I got penalty for entering on a red light
Maybe I didn't know where to look. But I just had to wait longer. You mean down by the pit exit line on the wall (as per normal) there should be a light... I haven't played for a few days, but what I remember of it was I just waited longer to hopefully not cause a penalty :-(
I don't known where to look either , I just kept getting told I had a penalty for it ( am I missing the oval config lights somewhere ? )
Is there any way to tell the AI which config to use? Even on ISI Road tracks (Mills) they want to run the Oval package. Now I wouldn't mind the reduced downforce, but I can't run a setup myself with a left-turn tendency...
Would it be possible to set up your own dedicated server add AI, set the pwd to something only you know and set up your server with fixed upgrades? Wouldn't that get around the wrong AI upgrades bug?
The Indy oval has massive bumps in Turn 3, going under the white line is extremely slick, and the yard of bricks affects the suspension.
In the standard HUD you have a page with session time left. This means you can get in your car and head to pit exit and wait for the session timer to start. Trackmap has session time left also I think.
IMO the resolution of the infield trees are bit of a let down. I have a nice graphics card and am able to run everything on max however I am still left with visuals like this.. Even whilst racing on circuit they look very blocky and unappealing. View attachment 12971
Trying to use a dedi server and forced upgrades doesn't work either. What a stupid bug. There's no way to force the AI to use the same upgrade as the player. That's almost as bad an oversight as using the wrong size fuel tank. ISI: why can't you guys get it right?
I noticed on a sunny day at indy config 2014, there looks like rain reflections on the track. Is this a clever mirage design or a fault? cheers