Re.Indianapolis track quality
of course we like nice visuals & details (providing decent fps still possible), but surrounding items don't really get noticed once your moving around the track at speed.
the most important thing of all is ( to me ) track surface / small cambers / bumps etc that are felt & have to be considered whilst driving the sim car
an example is longbeach in Iracing, a great track with lots of irregularities in the track surface
(common to road courses I believe) lots of bumps / cambers etc :
no textures or objects ( except laser pixels ) on the other side of the road barriers at all
extreme example I know, people had to pay for this (including me) yet it's amongst my top 5 favourite tracks in Iracing
(mainly due to extremely good amount of "character " in the road surface
p.s Indianapolis judging by the laser scanned version (older config I know) has little character so not having a dig at the ISI version, but I'm certainly not that bothered about grass or doors textures as I don't have to drive a sim car on them
overall the visuals look of high quality to me & I also run on min track detail
(for fps advantage)
I think Indianapolis in rfactor 2 is a great track ......all those configurations too yummy!