I'm seeing a reflection of my car down the front straight on a dry track. No where else.
Already addressed, it's a known issue that is not a content issue, in other words something that will be fixed in an upcoming build it seems.
I'm seeing a reflection of my car down the front straight on a dry track. No where else.
I told u about that in post 49!! a have this one in reply with AI (10 cars)That's an odd one. What circumstances? Player or AI car? What car related detail setting?
Sent using Tapatalk
I'm going to say it and you guys will hate me for it : the oval in the DW12 is just bad.
Couple of your links don't open, but you appear to be linking, with the first image at least, to a wing no longer used, and saying we're supposed to look like one no longer used.I am really enjoying the car, but I just have one minor gripe. I've noticed the front end is modeled incorrectly...
http://www.roadandtrack.com/cm/roadandtrack/images/wO/game-changer-dallara-dw12-honda-2.jpg
http://www.isrtv.com/wp-content/uploads/2014/05/rfactor2_indy_oval_indycar_bourdais05.jpg
From what I've seen, the front wing drops off way more than the real car, as the road wing does
http://www.isrtv.com/wp-content/uploads/2014/05/rfactor2_indy_rc14_indycar_hawksworth03.jpg
http://digbza2f4g9qo.cloudfront.net...urse-LongBeach-Std.jpg?vs=1&d=20140412T174030
Sorry to be nitpicky, just trying to be a little costructice![]()
lol, if someone hates you for stating your opinion, you're not the one at fault in that situation. Opinions are fine, I only ever really get annoyed myself when someone is flat out wrong on basic information.I'm going to say it and you guys will hate me for it : the oval in the DW12 is just bad.
No weight jacker. (which is probably one of the most important in car adjustments in any car anywhere for this car on an oval - then again Diff adjustments in an F1 car are pretty big and of course we don't have those either here!)
No fuel mapping options (which is why no one wants to lead at Indy in this car)
Setups that are entirely wrong by default and alternate setup is as well (in race trim you should be using 5th gear by yourself, 6th in the draft - this is pretty much the standard config in Indycar, I'm not sure why the sets don't mirror this)
Car is a good bit too fast for race trim. (like it's stuck on qualifying boost - 240 into T1 in the draft here - I'll be watching to see if anyone hits 230 in the draft IRL.)
On the plus side, the draft seems massive, as it should. I do think though that once again there isn't enough instability from trailing another car though.
And now, for the worst of the worst :
The track races entirely wrong thanks to real road being so accelerated. Have you ever seen someone running 3 lanes off the bottom at Indy and not smacking the wall or shedding 20 MPH? Yea, neither have I until rF2. Flat. Out. Wrong. Real road not working at a normal pace has well and truly ruined this combo, it's not exciting at all. When I go into T1 in the iRacing version, I get a feel for just how narrow of a window turn in is, just how easy it is to put it in the wall. Here the track is basically Tilke-wide. I guarantee you in the race today someone will get out of the grip and end up in the wall in T1 today, in rF2 you almost have to steer into it - you can always just crank more wheel in and because there is always grip out there thanks to the acceleration, no issue. It's better offline than online, that is for sure. (sure enough, lap 1 Briscoe ends up way wide, way slow and ends up hitting another car to avoid the wall in T2 on the first lap of the race.)
As well as thanks to real road (or physics) it's very possible to get ludicrous amounts of sideways and save it on the oval. This yet again flies back in the face of years upon years of what everyone who pays attention to Indy has seen. Flies in the face of what Kurt Busch would vouch for as well, I am sure.
After spending the week in the iRacing version of this same combo, it's not even close to a contest, that version is leaps and bounds ahead. Maybe I'm being harsh on it because the iRacing version of that experience is IMHO superior, maybe it's because I love indycars that much, maybe it's because I'm an ass who is willing to put things perhaps too bluntly, but the DW12 on the oval was just wrong. I would equate the experience there to something like Forza. Let the hate commence.
As for the road course version, which is arguably the more important of the two for rF2:
It's pretty good. Pretty good setups, stable car that can be nicely balanced on the power. Better low speed FFB feel compared to past open wheelers on the normal level of wheels - non servo stuff. I do think that the FR3.5 2014 is a more engaging experience that has better nuances though.
However...
...I almost am never that guy, but today is the day...
...this car does seem like it has a bit too much rear grip. It could be setup related admittedly - or possibly even because we have weak wheels and they have no power steering, but when you watch these cars in the real world you do see the drivers work a lot more. Just seems a bit easy to put the power down.
Circuit wise it's all fairly good, though rF2's lighting makes everything look very weird. Hopefully the lighting will be refined as we go, be it through HDR tweaks or the track lighting itself. Lots of contrast.
Thanks ISI - back to racing now....
Funny, the old Indy500 was my first racing game ever. Full circle that it now appears in my first "serious sim".
Couple of your links don't open, but you appear to be linking, with the first image at least, to a wing no longer used, and saying we're supposed to look like one no longer used.![]()
Ah, I see what you mean. Do you know how wing angle would effect that? ie: would that wing be right for a certain setup with the oval config, or never right? If you don't know, I'll ask internally, no problem.Whoops, sorry. Lets try this again.
These shots are from this race weekend:
http://www.gannett-cdn.com/-mm-/297...AY/2014/05/24//1400963213000-XXX-TONYK-07.JPG
http://www.gannett-cdn.com/-mm-/830...47685003-USP-IndyCar-Indianapolis-500-003.jpg
http://www.gannett-cdn.com/-mm-/921...43574002-USP-IndyCar-Indianapolis-500-021.jpg
To compare, the rF2 model has a much steeper "drop" in the front wing, more like how the RC wing is:
http://rfactor.net/web/wp-content/uploads/2014/02/rfactor2_indy_oval_indycar_hawksworth02.jpg
http://rfactor.net/web/wp-content/uploads/2014/02/rfactor2_indy_oval_indycar_bourdais05.jpg
I already said it before, but take a look at this video if you really think these cars in rF2 have too much rear grip:
This is in qualifying so they'd be pushing pretty hard and the second half is in the rain, the rear isn't all over the place. Just like most modern race cars, these things appear as if they're on rails, and they'll feel that way too if you're not pushing them, but when you're on the limit you won't feel like you're on rails. I frankly think people are just not pushing the car, because even if there are issues with grip levels, it doesn't look like a huge difference to me and most of that difference could be because of real road.
It's hard to gauge. I can't say anyone is wrong about this, but we can't make changes based on public opinion. We need another data source and then we'd either know if we're right, or be able to see how far off the first source made us. There's also (in all configs) certain things we do not have core support for, that the drivers adjust while driving... Then like you say, we have a normal track, they drove on a very green track, with oils coming out the asphalt, etc, etc. Our track has more grip than they had during 2014, but might have in 2015 when the track is more established and had a summer on it.I already said it before, but take a look at this video if you really think these cars in rF2 have too much rear grip:
This is in qualifying so they'd be pushing pretty hard and the second half is in the rain, the rear isn't all over the place. Just like most modern race cars, these things appear as if they're on rails, and they'll feel that way too if you're not pushing them, but when you're on the limit you won't feel like you're on rails. I frankly think people are just not pushing the car, because even if there are issues with grip levels, it doesn't look like a huge difference to me and most of that difference could be because of real road.
Ah, I see what you mean. Do you know how wing angle would effect that? ie: would that wing be right for a certain setup with the oval config, or never right? If you don't know, I'll ask internally, no problem.
It might be that the turbos haven't started spinning yet.I have done that, achieved fast laptimes with a more oversteery setup, but on acceleration out of slow corners it's too planted, like if the engine lacks power on the mid range of rpm, dunno. But I can go full throttle instantly out of evey corner basically.
And this has nothing to do with hardcore simracering or any stupid stuff like that, I also hate fake hard physics, but this car is way way easy on acceleration out of slow corners, considering the power it has, imo.
That's an odd one. What circumstances? Player or AI car? What car related detail setting?
I too questioned whether grip and ease of handling is correct so I am very glad to read this. One nightmare for me would be ISI starting to please people so they have some quick fun and feel good. Accurate based on real data (the more the better) is the only thing I would accept.... As I said, we're really hoping to get another source of data. The one we used, we're accurate to. It's unusual for us to just have one source, but we can't base anything off 'it seems like it should be' or 'it looks like it should be from what I've seen on TV'.We're still working on the car, as mentioned in the first post.
...
These.
A huge leap back to the future. Papyrus pace car driver at pit row exit with DW-12 drive by, "What the hell was that!"
I too questioned whether grip and ease of handling is correct so I am very glad to read this. One nightmare for me would be ISI starting to please people so they have some quick fun and feel good. Accurate based on real data (the more the better) is the only thing I would accept.
LOL, I can picture that
So we came from this:
to this:
Not bad really.