Increase poly count of rfactor 1 track for real road.

Discussion in 'Track Modding' started by negb, Mar 7, 2014.

  1. Hazi

    Hazi Registered

    Joined:
    Jan 15, 2012
    Messages:
    917
    Likes Received:
    146
    Very informative infos here - let them comming.
    TIA
     
  2. Mario Morais

    Mario Morais Registered

    Joined:
    Oct 26, 2010
    Messages:
    1,465
    Likes Received:
    169

     
  3. Surrexen

    Surrexen Registered

    Joined:
    Jul 13, 2012
    Messages:
    81
    Likes Received:
    0
    I'm trying to do a conversion and I've tried to follow everything I've read here but I can't seem to apply it to this mesh:

    View attachment 15240

    Can someone give me a rundown of how to convert this mesh into quads without it looking like a dogs breakfast? When I try to use quadify it doesn't look right. If I use tessellate it makes it even worse. I've also tried straight out subdivision but that isn't right either.

    Thanks
     
  4. Mario Morais

    Mario Morais Registered

    Joined:
    Oct 26, 2010
    Messages:
    1,465
    Likes Received:
    169
    Convert to EditPoly, Remove triangles (quadiify), use Connect in Editpoly
     
  5. Surrexen

    Surrexen Registered

    Joined:
    Jul 13, 2012
    Messages:
    81
    Likes Received:
    0
    If I go to modifiers and quadify mesh before connecting edges in editpoly quadify doesn't do anything. If I connect edges first and then add modifier quadify mesh I get this:

    View attachment 15241

    I must be missing something, either I'm doing something wrong with quadify or I'm not doing something right with connect edges?

    Thanks!
     
  6. Arnao

    Arnao Registered

    Joined:
    Nov 23, 2010
    Messages:
    338
    Likes Received:
    27
    You may need to weld vertex to quadrify it ???
     
  7. Mario Morais

    Mario Morais Registered

    Joined:
    Oct 26, 2010
    Messages:
    1,465
    Likes Received:
    169
    graphite tools-> quadify . To remove triangles.. not modifier

    View attachment 15256

    When have quads (Edit the editPoly) select edges and press Connect
     
  8. Surrexen

    Surrexen Registered

    Joined:
    Jul 13, 2012
    Messages:
    81
    Likes Received:
    0
    Ok I welded everything first and then quadify from graphite tools, then mesh smooth and then tessellate, I get this:

    View attachment 15257

    Does that look right?
     
  9. Arnao

    Arnao Registered

    Joined:
    Nov 23, 2010
    Messages:
    338
    Likes Received:
    27
    I used to have 8 polys on width....
     
  10. Surrexen

    Surrexen Registered

    Joined:
    Jul 13, 2012
    Messages:
    81
    Likes Received:
    0
    If I run either mesh smooth or tessellate again I get 8 polys on width ... but polys look pretty small, I guess its ok for corners to be like that though?
     
  11. Arnao

    Arnao Registered

    Joined:
    Nov 23, 2010
    Messages:
    338
    Likes Received:
    27
    You can connect on width by only selecting width edge so maybe just restart after quadify. Select ball your width edge and connect... But I 'm still a newbies so... for futher help Mario is your man. He has develop great tool for track moddeling
     

Share This Page