iRacing has a very good internal LFE subsystem. It definitely has some limitations (most notably single-channel), but out of the box, it works very well, and with a simple config file change (to play physics effects only), it's pretty much perfect for my use case. I don't even bother running SimHub alongside iRacing anymore.
A similar plugin included in rF2 would eliminate the need for an extra piece of software. Just a simple:
A similar plugin included in rF2 would eliminate the need for an extra piece of software. Just a simple:
- What device do you want the audio to play on?
- How "loud" should it be (-x to 0)?
- (optional) Do you want to enable or disable each effect?
- (optional) Are you using multiple channels (front/rear, left/right, corners)?