Hi everyone, I'm very happy with rF2 here, so happy I built my own rig. IMO the best sim out there, etc.. etc... you get the point. Since I got the T500 I've enjoyed strong and detailed FFB. Btw, there's a nice discussion going on about FFB and the FIA F2 Williams car if you're interested. In the past 2 weeks I (re)tried R3E, which I left alone after first trying it because it didn't convince me at all, ffb-wise. All cars seemed the same. I'd like to get your opinion on this statement: I believe that rF2 could learn something from R3E with regards to FFB. Outrageous, isn't it? I have to say I was quite impressed with R3E FFB, whereas for example Assetto Corsa is not very convincing to me. R3E FFB has very compelling engine effects! I don't know how they do it, but you can feel the vibrations of the engine not only when the car is idle (like in rF2) but also when you're doing a lap at full speed. You can feel the braking in the steering wheel too. It's very cool! Now, since I tried this the first time in the ADAC GT masters in R3E, I've been wanting to experience the same feeling in rF2 too. I miss it! It is super immersive. Looking into the Controller.JSON there are some keys like "Brake effects on steering axis" which by default are assigned to the brake axis. I tried changing them to the steering axis (f.ex.: "Brake effects on steering axis":"1") but I'm not sure something is actually changing. Any idea there? Anybody accustomed to rF2 FFB have tried R3E? What do you think? Let me know, cheers.