cosimo
Registered
Hi everyone,
I'm very happy with rF2 here, so happy I built my own rig.
IMO the best sim out there, etc.. etc... you get the point.
Since I got the T500 I've enjoyed strong and detailed FFB. Btw, there's a nice discussion going on about FFB and the FIA F2 Williams car if you're interested.
In the past 2 weeks I (re)tried R3E, which I left alone after first trying it because it didn't convince me at all, ffb-wise. All cars seemed the same.
I'd like to get your opinion on this statement: I believe that rF2 could learn something from R3E with regards to FFB.
Outrageous, isn't it?
I have to say I was quite impressed with R3E FFB, whereas for example Assetto Corsa is not very convincing to me.
R3E FFB has very compelling engine effects! I don't know how they do it, but you can feel the vibrations of the engine not only when the car is idle (like in rF2) but also when you're doing a lap at full speed.
You can feel the braking in the steering wheel too. It's very cool!
Now, since I tried this the first time in the ADAC GT masters in R3E, I've been wanting to experience the same feeling in rF2 too. I miss it!
It is super immersive.
Looking into the Controller.JSON there are some keys like "Brake effects on steering axis" which by default are assigned to the brake axis. I tried changing them to the steering axis (f.ex.: "Brake effects on steering axis":"1") but I'm not sure something is actually changing. Any idea there?
Anybody accustomed to rF2 FFB have tried R3E? What do you think?
Let me know, cheers.
I'm very happy with rF2 here, so happy I built my own rig.
IMO the best sim out there, etc.. etc... you get the point.
Since I got the T500 I've enjoyed strong and detailed FFB. Btw, there's a nice discussion going on about FFB and the FIA F2 Williams car if you're interested.
In the past 2 weeks I (re)tried R3E, which I left alone after first trying it because it didn't convince me at all, ffb-wise. All cars seemed the same.
I'd like to get your opinion on this statement: I believe that rF2 could learn something from R3E with regards to FFB.
Outrageous, isn't it?
I have to say I was quite impressed with R3E FFB, whereas for example Assetto Corsa is not very convincing to me.
R3E FFB has very compelling engine effects! I don't know how they do it, but you can feel the vibrations of the engine not only when the car is idle (like in rF2) but also when you're doing a lap at full speed.
You can feel the braking in the steering wheel too. It's very cool!
Now, since I tried this the first time in the ADAC GT masters in R3E, I've been wanting to experience the same feeling in rF2 too. I miss it!
It is super immersive.
Looking into the Controller.JSON there are some keys like "Brake effects on steering axis" which by default are assigned to the brake axis. I tried changing them to the steering axis (f.ex.: "Brake effects on steering axis":"1") but I'm not sure something is actually changing. Any idea there?
Anybody accustomed to rF2 FFB have tried R3E? What do you think?
Let me know, cheers.