Import GMT2 v2 for 3ds MAX

Discussion in 'Track Modding' started by Mario Morais, Apr 27, 2013.

  1. Banger

    Banger Registered

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    hi Mario, I tried your version of Gmt importer v2, import my track and waited for the material shaders to load.but came with this error

    this is a standard rf1 projected, using BTB.

    just checked with 3dsimed, the object in question is an 2 tree's objected.not a double plane version,it a 3d model of tree


    thanks ed
     
    Last edited by a moderator: Jun 17, 2013
  2. Mario Morais

    Mario Morais Member

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    In 3dsimED try to export (save) the object to GMT rf1 version and try to import again.
     
  3. Mario Morais

    Mario Morais Member

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    Something is bad in object.
    In 3dsimED try to export (save) the object to GMT rf1 version and try to import again.
     
  4. Banger

    Banger Registered

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    nope still the same, so I sent you the gmt file. with shader text.
     
  5. Mario Morais

    Mario Morais Member

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    View attachment 8253

    Try this one.
     
  6. Banger

    Banger Registered

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    thanks, what did you do to the object. has I got another 20 to do :)
     
  7. Mario Morais

    Mario Morais Member

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    use old 3dsimed!! open and export. The object must be rf1 version.
     
  8. Mario Morais

    Mario Morais Member

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  9. Mario Morais

    Mario Morais Member

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    New version is ready.

    Changes:
    Fix a .net error in script to avoid conflicts with my other scripts.
     
  10. Satangoss

    Satangoss Registered

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    LOL... you're a funny guy.

    You took the old GMT2 importer script (which is free), added some non-functional buttons and call it as yours.

    Made my day!
     
  11. Alesi

    Alesi Registered

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    why u dont want to make free (all your scripts) - it`ll be much easy to community to create tracks
     
  12. dradecki

    dradecki Registered

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    Mario is doing a lot of great work and deserves to profit if so desires. If you don't like the fact that the Importer is a derivative work then don't buy it. I feel his scripts have saved me a ton of time and don't mind the cost and he has posted some of them for free. But that's just me.
     
  13. Mario Morais

    Mario Morais Member

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    I'm think you don't know what you're saying.

    I never said the script is mine and i don't remove the credits.
    I just adapted the script to my needs and is only for personal use I just share with people who really support me is like a gift.

    The old script works!!
    1- Just need to install rf1 plugins
    2- Import GMTs,
    3- Save the max file
    4- Install rf2 plugins
    5- Open MAX file.


    So i teach you how to import rf1 gmt to rf2 with original script i can't teach you how to write code in MAXScript.
     
    Last edited by a moderator: Aug 13, 2013
  14. Hazi

    Hazi Registered

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    Hi Mario - cannot get it to work I am on Max 2010 32 SP2:
    1. Installed RF2 Max 2010 plugins - did like this from the readme (Note: gMaterial and gTexture plugins do not work with new slate material editor, please use the compact material editor. New Feature: gMaterial plugin now uses ShaderGFX.mas to get it's shader list. This is an unencrypted mas with shader description files. New Feature: The first time the Material Editor is launched and a gMaterial is selected, you will be prompted for the location of the ShaderGFX.mas file. Use ModDev\Shared or Core\Shared as you locations. The gMaterial editor has a button at the bottom to reset this location. After restarting Max, you will be prompted for a new location.)

    2. Installed your Script and copied 240 shader list file into 3ds Max 2010\Scripts\Startup\importGMT2v2

    3. Extracted masfiles from an RF1 track into original RF1 trackfolder and tried to open with your tool and get this:
    View attachment 9349

    Am I missing anything? Do I need RF1 shaders somewhere or any other masfiles?

    TIA
     
  15. Mario Morais

    Mario Morais Member

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    what???

    You don't need to any file to MAX!.

    For rf2 plugins don't copy anything just select the "rFactor2\Core\Shared" folder.

    edit:

    this point is important
    For importGMT2v2 don't need to copy anything.. just open..
     
  16. Hazi

    Hazi Registered

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    I meant this from your info on your website:

    rf2Shaders_list.txt build 240
    copy to “3ds Max 2010\Scripts\Startup\importGMT2v2″

    Maybe there is a problem with that track but I can open it in 3DSimed V3 without error.
    Will try different track.
     
  17. Mario Morais

    Mario Morais Member

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    sorry was a misunderstanding in English reading. thought you had copied 240 shaders! :)

    Before you import gmts files from rFactor1 you need to be sure that the rf2 Gmaterials works well.
    Create a Gmaterial to check.
    if Gmaterials are ok can import.
     
  18. Mario Morais

    Mario Morais Member

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  19. Mario Morais

    Mario Morais Member

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    Last version
    2.1b
    can import to rf1 plugins and more options
     
  20. Mario Morais

    Mario Morais Member

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