Implementing DRS system

Discussion in 'Car Modding' started by Rayo_McQueen, Jun 2, 2012.

  1. Rayo_McQueen

    Rayo_McQueen Registered

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    Hi:

    Does somebody know as implementing the DRS system in a mod (not the Formula ISI)?

    I don't refer to the movement of the rear wing, I knows how making it. I refer to that it works, because although visually it is activated, it doesn't have a real effect.

    I have looked in HDV, but I have not seen anything.

    Thank you.
     
  2. taufikp

    taufikp Registered

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    In Formula ISI DRS does have real effect. When DRS is active, the top speed is higher than with DRS off.
     
  3. Rayo_McQueen

    Rayo_McQueen Registered

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    Yes, I know it.

    I ask how I can implement it in another mod of F1, as I can make it work.
     
  4. Devin

    Devin Member Staff Member

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    For the HDV part, search for "Flap" ;) I still haven't figured out yet how the visual effect works :(
     
  5. Rayo_McQueen

    Rayo_McQueen Registered

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    Thanks.

    For the visual effect. You have to do a separate GMT for the flap that it moves in the rearwing. Then, you create a instance in the GEN file, like this:

    Instance=REARFLAP
    {
    Moveable=True
    MeshFile=FERRDRS.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(150.0) ShadowCaster=(True, Solid, 256, 256) ShadowReceiver=True Reflect=True
    }

    (FERRDRS.GMT it's the name of the GMT object but you can put any name that you want. Don't forget to put the pivot correctly).

    After, add this line to the "_cockpitinfo.ini" file:

    RearFlapOriChange=(50.0,0.0,0.0) // Angle in degrees that the rear flap is adjusted while holding button. Pitch, Yaw, Roll

    Try it.
     

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