I've seen this video recently and as I'm a big Nascar fan who I want this toppic to get a bit more attention. It shows how much potential not only Stock Car but oval racing in general has in rF2. BUT it also points out some huge negatives and things that really need to be improved to make it a serious competitor to iR. And if you dont want to watch the whole video here is a quick summary of the problemes that he ran into: Great Cars, tracks not so much The new Stock Cars released by S379 recently are really good in so many ways. But cars are only one of two parts you need to have a race. And thats where the oval tracks come into play (road courses are great but thats not what Stock Cars are made for). Most of the official ovals were made by 3PA which means they will most likely will never be updated.They look pretty decent but you cant put together an offline race which is caused by the next point. You may now say "But there are my other ovals on the workshop", and you're right. There are some ovals that came out very recently and they look great. It's fun to drive drive them even if you're the only car on track. AI in qualy/race/general As you probably know AI in rF2 can be great to race against because they can divebomb you sometimes, use a different line to defend the position etc. But on the ovals you have a big difference in times between qualy and race. Qualy can be close and it looks like it's gonna be a good race. But in a race some AI are driving a lot slower then in Q. But at the same time some of them are just rocketing thru the field and leave everyone behind by miles. Additionally you have to say that the AI dont use different grooves which would create great racing. Personal note: Indycars at Indy are fine but Stock Cars on both Indy ovals hit the walls in nearly every turn Oval racing rules I've not tested this myself but it's a big problem shown in the video. You can activate a plugin called "Stock Car Rules". Basicly it should simulate a caution in Nascar (for more info click here). But as seen in the video it was not working a only created a local yellow flag. Sure, this mostly affects offline races but if this plugin is not working properly it shows a blue flag when the leader is not really close behind you. The problem with this is that you will get a penalty if you dont let the leader pass you within a certain period of time (which is not the case for Stock cars if you're not familliar with it). What is you're experience with oval racing / Stock car rules etc? Do you agree or disagree with the points mentioned here or in the video?