Are you using your own collision model, or a game generated one?
You just don't make one, or include it in the gen. Michael told me before that the collision model is the most likely cause of flipping. On the car I was working on, I didn't realize it exported the normals backwards. The undertray points also need to be correct, but he said they're softer so they shouldn't cause a flip. So my advice is to just comment out the collision model and test if the game generated one is ok.It's been a while since I have looked at that file. I'm pretty sure it is using its own. I essentially used the DW12 .gen as a template for the ChampCar Lola. So I believe in the Collision line in the .gen, I'm using a specific collision.gmt
Do you know how to have it as a game generated one?
Which is 'best'? I have avoided letting the game create one because I thought it would be too heavy performance-wise...You just don't make one, or include it in the gen. Michael told me before that the collision model is the most likely cause of flipping. On the car I was working on, I didn't realize it exported the normals backwards. The undertray points also need to be correct, but he said they're softer so they shouldn't cause a flip. So my advice is to just comment out the collision model and test if the game generated one is ok.
It creates one that's 250 tris or close, that's about how big it should be. If I'm correct, it only loads the collision model when you join a game, others just see the yellow temp car, so the smaller the collision model is, the less of a lag there is when someone joins.Which is 'best'? I have avoided letting the game create one because I thought it would be too heavy performance-wise...
That seems odd. If there are changes per race, you can do it in an upgrade. I've never tried the 1988 mod, but if it's an rfmod instead of an rfcmp, then it will be it's own "mod", but if it's a component, you can select it with all of the other cars. I think you can select rfmod cars with all cars and tracks too, but I'm not sure.The F1 1988 includes the .rfm. It isn't a really big deal, but you will need to search through the vehicle filter list in order to select the one that is needed. The 2006 season are listed by specific races.
I doubt it, I try it in both the steam version and my old non-steam rf2 install.Could there be another mod conflicting with the new mod?
Man that is frustrating. I hope someone has a solution, Just my 2 cents.. maybe upload the files and maybe someone else can solve the issue?ok, I dont even have a My Documents/rFactor2 folder so neither install ever made one. I get absolutely no series show in on the Steam version at all, but I dont have any installed anyway (other than what i'm trying to get to work). I've tried renaming the Mod Name =" " name to the exact vehicle folder name, didn't matter. The RFM files work in ModDev mode just fine. I can select the series no problem. I tried putting loose files in the installed folder, no dice. I tired naming the rfm file with the version _10, doesnt matter. There are 57 skins in this mod so we really want the series filter to work.