SickSquirrel
Registered
I never could understand, why most times single persons build or converted new tracks.
They do all the work alone, must learn how to handle all the different aspects and programs, and in the end, the track is driveable but not perfect.
Why not make ,,community tracks,,. I mean, here are so many talented people, all with different talents. So why don't we create the tracks together?
In current time, with e-mails, excel, clouds and social networks, it should be easy to manage this projects.
First of all we would need a place, where everybody can save and downloads files, maybe shareplace or google drive. There, we would need a structured folder system, like 2D Elements, 3D Elements, AIW files, .... and the three latest builds.
Then we need a schedule, a plan, where all people could sign in, when they want to work on the track, and what they want to change or create. Before somebody starts working on the track, he should inform the other people what he he/she wants to do, and maybe decide this in a poll. So we would further we need a forum, where we can discuss thing, make polls and maybe a ,,how to do,, section.
Wo could start with a first version, maybe version 0.5. If 3 people will work on this track a day, we would have build 0.5.03 in end of the day. When we think we have enough changes, we could call it 0.6 and release it here in the this form. So, there would be only one version for the rF2 universe, and all the other small build will only be available in the track community.
I think, the hardest thing in developing a track is the long tome motivation, when thing growing very slow. In such a community project, there would be a faster progress. So motivation could be hold up easier.
AND we have automatically a lot of beta tester, because everybody would drive the track and test it.
I think we should think about this, and maybe we could start to convert 2-3 good track from rF1.
They do all the work alone, must learn how to handle all the different aspects and programs, and in the end, the track is driveable but not perfect.
Why not make ,,community tracks,,. I mean, here are so many talented people, all with different talents. So why don't we create the tracks together?
In current time, with e-mails, excel, clouds and social networks, it should be easy to manage this projects.
First of all we would need a place, where everybody can save and downloads files, maybe shareplace or google drive. There, we would need a structured folder system, like 2D Elements, 3D Elements, AIW files, .... and the three latest builds.
Then we need a schedule, a plan, where all people could sign in, when they want to work on the track, and what they want to change or create. Before somebody starts working on the track, he should inform the other people what he he/she wants to do, and maybe decide this in a poll. So we would further we need a forum, where we can discuss thing, make polls and maybe a ,,how to do,, section.
Wo could start with a first version, maybe version 0.5. If 3 people will work on this track a day, we would have build 0.5.03 in end of the day. When we think we have enough changes, we could call it 0.6 and release it here in the this form. So, there would be only one version for the rF2 universe, and all the other small build will only be available in the track community.
I think, the hardest thing in developing a track is the long tome motivation, when thing growing very slow. In such a community project, there would be a faster progress. So motivation could be hold up easier.
AND we have automatically a lot of beta tester, because everybody would drive the track and test it.
I think we should think about this, and maybe we could start to convert 2-3 good track from rF1.