mantasisg
Registered
First issue I have is when I try to switch to IBL tire shader, something is wrong about textures.
I get this message:
Do I have to convert to BC7, and other dds formats ?
Another big problem I have is rimblur. I have no luck with this one. Can I achieve something like this in rF2, and how ? Please help.
Best I had so far was this:
Obvious transparency sorting problems, and I have not yeat approached the subtle shading where I need to have blurred spokes more shiny/metalic so they are more visible.
To be honest I don't remember a car in rF2 with really good looking rims blur which I could study.
I get this message:
Do I have to convert to BC7, and other dds formats ?
Another big problem I have is rimblur. I have no luck with this one. Can I achieve something like this in rF2, and how ? Please help.
Best I had so far was this:
Obvious transparency sorting problems, and I have not yeat approached the subtle shading where I need to have blurred spokes more shiny/metalic so they are more visible.
To be honest I don't remember a car in rF2 with really good looking rims blur which I could study.