As you see, you can now overwrite materials with a json file(not just the ca rbody, but everything), so I would just export everything as t1, but I guess it really doesn't matter. You're going to have to launch the game in devmode, go into the showroom or on track, and go to
http://localhost:5397/materialeditor/index.html#/, once you're there, you'll see WCCarbody, you need to select that, and choose IBLCarbody for the shader. Then from there, it's pretty straight forward. The carpaint+damage+rain is out-dated now, but it needs to be left in with all the other shaders or else older mods won't work anymore. Once you do the "MaterialOverride="AstonMartinGT3_BaseMat.json"" in the teams file, everything will save to that file, for the car you're working on. You can then copy and paste that material, then edit it for all the other cars.