IBL alpha blending shaders?

Discussion in 'Track Modding' started by nothke, Aug 27, 2020.

  1. nothke

    nothke Registered

    Oct 3, 2011
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    Do alpha blending shaders exist in IBL? I don't seem to see them in the material editor. Could it be a hidden feature that needs to be typed in json? And I DON'T mean the confusingly named "standard blend" shader, which just blends 2 textures inside an opaque shader. I am trying to use it for painted lines, with chroma transparency it doesn't look good, it's just floating above tire marks. If no, what is the shader to use instead?
  2. sjauntly

    sjauntly Registered

    Jul 11, 2021
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    I would like to know the answer to this as well. I can use 3D Studio Max to expert a mesh using the gMotor plugin to make the transparency but not the IBL shaders using the MaterialEditor.

    The only way I got it to work was set Src Alpha and Inv Src Alpha in the blend settings is that the prefered way or is there another way to do it?

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