I do find it irritating that they are focusing so much on content and so little on functionality.
My wish list in no particular order...
My wish list in no particular order...
- Fixed setups actually working in the dedicated server interface.
- Fixed upgrades actually working in the dedicated server interface (rather than having to produce a separate ersatz "upgrade" mod for each car that the users then have to uninstall after the championship series is completed).
- Not having to actually go spelunking through text files to change half of the dedicated server settings (private practice, private quali, practice/quali start times, etc).
- Multi-race format without having to wait for the weekend to finish and restart and fast-forward through practice/quali/etc.
- Ideally, setup something like P1/P2 and Q1/Q2 each with different start times for day/night practice and quali for endurance events.
- Also, a setting for reverse grid based on quali (during R1) or the finish results of R1 (for R2).
- Ability to setup actual multi-class racing via the dedicated server interface
- each class broken out in the client driver standings list
- more aggressive blue-flagging when a faster car approaches a slower one.
- Driver labels in the new UI
- A globally unique identifier for human drivers to make managing leagues easier (points, ballast, grid, pit, etc)
- Some drivers have an extra space at the end of their name and others don't with no rhyme or reason. The inclusion of this extra space is only required in certain contexts (not required when adding/removing penalties, seems to be required when applying ballast or pit position)
- Some drivers' names change when they switch between UI's, reinstall steam, get a new computer, etc.
- Having a background GUID to reference with a foreground display name would clear up some of these issues.
- Some drivers have an extra space at the end of their name and others don't with no rhyme or reason. The inclusion of this extra space is only required in certain contexts (not required when adding/removing penalties, seems to be required when applying ballast or pit position)
- Okay, I just realized that everything above this would basically result in a complete, ground-up rewrite of the dedicated server UI and we already know how much S397 hates UI/UX work...
- Still, a dedicated server manager can dream...
- Easily found changelogs for updates to paid content so we can have an idea of what's happening to the content we've paid for. This is present in workshop cars/tracks so why not paid DLC?
- S397 having an S397 rep occasionally visit the rFactor2 subreddit to take some of the heat off of Woodee (who I've seen described as "S397's biggest cheerleader") and at least have the appearance of responding to community feedback.