Forza_GaRy
Registered
I have tested with the current version (after Q4 content update) and previous and in both cases on multiple tracks, nailing the gas into a wall causes a crash to desktop. The force feedback at the moment of impact stays active, even after the game is fully closed, so emergency off must be used. Easy to reproduce.
Maybe it affects other cars too. Also I have seen many people experience strange lag spikes online using that car, including twice where it resulted in the car being DQ and flying through the air instead of being in a pit box. We did not have logging on back then. Unsure if it affects other BTCC cars or others in general.
Trace is attached, the game did not produce a rfmini.dmp file. trace=2, traceflush was used.
Hardware is 5800x3d, RTX 3070, 16GB 3466 MHz DDR4 (2x8), Simucube 2 pro, latest version of rF2 after Q4 patch.
Video of example crash:
Maybe it affects other cars too. Also I have seen many people experience strange lag spikes online using that car, including twice where it resulted in the car being DQ and flying through the air instead of being in a pit box. We did not have logging on back then. Unsure if it affects other BTCC cars or others in general.
Trace is attached, the game did not produce a rfmini.dmp file. trace=2, traceflush was used.
Hardware is 5800x3d, RTX 3070, 16GB 3466 MHz DDR4 (2x8), Simucube 2 pro, latest version of rF2 after Q4 patch.
Video of example crash: