HUD Creation

Discussion in 'General Discussion' started by lordpantsington, Jan 11, 2012.

  1. lordpantsington

    lordpantsington Registered

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    Sorry if I put this in the wrong section, it is for rf2, and it appears the modding section is rf only.

    I opened a few of the "HUD" masses and poked around in the ini files. Does anyone have some sort of guide that explains the standards/naming convention used in a HUD.ini? I recognize things like scale, relative and absolute positioning. How is it known to snip out certain pieces of the HUDtexture.tga? Where is the origin of the onscreen display? What parts of the car correspond to Damage05, and Damage12?

    TIA,
    lp
     

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