Killing tons of birds in one post. First of all, these are the first cars in rF2 that actually impress me. We've always known rF2 was potentially very good in the physics department, it has an advanced engine, but it really hasn't come together, until now IMHO. This car at Longford is just magic, for the first time I can honestly say I'm happy I bought rF2.
A) With the G6 I've noticed the wheels disappearing off the car model in replays at a distance. I haven't checked the G4, but it was instantly noticeable once I bothered to watch a replay. High opponent detail, resulted in cars looking like hovercraft.
B) Gauges below... They appear on the onboard cams for some reason, but that isn't why I post this. My real question is can we PLEASE get gauges in both cars that look like this, in the cockpit? The current ones in both just appear so messy to read, and the ones in the G4 in particular look way out of place in general. This is something I really think ISI could improve in general on almost all of their content - we spend a lot of time driving, and part of that is looking at displays and gauges in the car. It should be pretty important they look like they belong in a race car to both immersion and just looking good. The Pixsim Lola feels a lot more "homey" because it's cockpit looks like it should.
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C) The brake pressure adjustment in the garage, which way is more pressure applied? I'm under the impression that the more force (higher number) the more pressure, though that just seems a very odd way to measure pressure relating to sim racing. It makes it sound like it doesn't change the pressure, but more so the sensitivity of the pedal the way it is presented in the garage. After all, I apply the same max force no matter what setting it's set to in the garage, unlike what the setting in the garage suggests. This is also something in rF2 ISI could improve on, either creating car manuals, tool tips in the garage or using the same terminology across all cars -when we get more advanced cars with hopefully more advanced setup options this could become alot more important. Eg - 3rd spring v Heave spring. Same thing, but depending on who you ask and where you ask you might never hear one term or the other.
D) Would love if in the future when we get cars that have a lot of upgrades there was a better way to get more cars in the same class, force upgrades? Right now, you want to race a 65 G4 or whatever, you get 3 cars repeated. Especially given the skins in this mod, having color variations for each scheme could work as a work around and shouldn't be all that much work.