How to use NSX shaders?

Discussion in 'Car Modding' started by pay2021, Jan 21, 2015.

  1. pay2021

    pay2021 Registered

    Joined:
    Jul 7, 2012
    Messages:
    792
    Likes Received:
    4
    How i can use the NSX shaders "at home"? they are packed in a .mas file in the package.

    When i look at the wccarbody material in 3DSimed it is just a T1 shader.
     
  2. MaD_King

    MaD_King Registered

    Joined:
    Oct 5, 2010
    Messages:
    1,827
    Likes Received:
    611
    Not sure of the question, but Unpack them (with mas tool) in the share folder of your moddev to test them. And add the shader.mas in the share folder of the core installation part to get it in 3DS Max gmotor materials

    In 3DSimEd, perhaps to put the mas in hadwareshader folder I think.
     
  3. pay2021

    pay2021 Registered

    Joined:
    Jul 7, 2012
    Messages:
    792
    Likes Received:
    4
    I thought the same but not know where located them, will try. Thanks! :)
     
    Last edited by a moderator: Jan 21, 2015
  4. Some1

    Some1 Registered

    Joined:
    Aug 23, 2012
    Messages:
    176
    Likes Received:
    14
    Which shaders do you want to use? The light glare shaders? Other shaders are just standard rFactor2 shaders...
     
  5. pay2021

    pay2021 Registered

    Joined:
    Jul 7, 2012
    Messages:
    792
    Likes Received:
    4
    Those

    [​IMG]

    They are just the light glare shaders? not car paint?
     
  6. Some1

    Some1 Registered

    Joined:
    Aug 23, 2012
    Messages:
    176
    Likes Received:
    14
    Actually, the CustomCmapSpecMap is used for car paint. If you wish, you can use it, although the standard shaders are almost as good (if you want to use bumpmapping also).

    If you are only interested in the light flare shaders, then those are released separately: http://www.siimannuk.com/light-flare-shader-for-rfactor2-released/
     

Share This Page