How to stop head vibration with VR ?

Discussion in 'General Discussion' started by GaetanL, May 4, 2017.

  1. GaetanL

    GaetanL Registered

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    Hi,

    I create this specific thread because I have a problem and it seems I'm not alone :

    Maybe I'm forgeting someone :p
     
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  2. blagger

    blagger Registered

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    Yes, this is one of the main issues for me with the VR implementation right now.
    I tried setting the Car and Cockpit Vibration Mult to 0 in player.JSON, but that didn't do much. If setting the head physics slider in the options menu to 0 the view is fixed to the cockpit (which I like) but the track is shaking a lot. Setting the silder to 100 results in shaking of the cockpit and probably a bit less shaking of the track.
    It would be very nice to be able to reduce the shaking of the cockpit and the track, otherwise am getting a headache after some time.
     
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  3. MarcG

    MarcG Member

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    Yep certain cars (stiff ones for example) are undriveable on certain sections of tracks, Studio397 tried a "lock to horizon" but it caused further problems, hope they'll revisit it one day or find another solution.
     
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  4. GaetanL

    GaetanL Registered

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    Thanks MarcG, I hope the will find a good solution ;)
    We must wait for the moment :(
     
  5. Andy Garton

    Andy Garton Registered

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    I've had some success with the Real Head Motion plugin, but I've still not being able to fully lock the horizon (it seems to work in 2D, but not as well in VR), which would be preferred for VR.
     
  6. Narrowbackwing

    Narrowbackwing Registered

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    Just change value in players J.SON file

    "Car Vibration Mult1":0,
    "Car Vibration Mult2":0,
    "Cockpit Vibration Mult1":0,
    "Cockpit Vibration Mult2":0
     
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  7. TonyRickard

    TonyRickard Registered

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    I am fine with that but others have tried this (see the second post) and want it closer to locked to horizon so the car moves around more than the track
     
  8. peterchen

    peterchen Registered

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    Try that:
    "Car Vibration Mult1":1.00952,
    "Car Vibration Mult1#":"Primary engine vibration multiplier affects position of cameras attached directly to the car",
    "Car Vibration Mult2":1.00952,
    "Car Vibration Mult2#":"Secondary engine vibration multiplier affects orientation of cameras attached directly to the car",

    I have also a little bit cockpit-vibration on, but that is propably not suitable for VR.
     
  9. MarcG

    MarcG Member

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    nope those values all at 0 don't help much in VR.
     
  10. Narrowbackwing

    Narrowbackwing Registered

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    I'll look at my settings tonight , but I don't get that vibration I read here .
    Or maybe because I've being using VR for almost 4 years I don't notice it -- lol
     
  11. MarcG

    MarcG Member

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    Drive the Megane at Bathurst for example, with all vibrations Off/0 and you'll soon see how bad it can be!
     
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  12. Kokomo

    Kokomo Registered

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    Yeah we need some smoothing, but this is understandable being the first VR release.
     
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  13. Narrowbackwing

    Narrowbackwing Registered

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    Ok I see what you guys are on about now ,hadn't driven that combination before and it's pretty bad , this hopefully will be fix sooner rather than later
     
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  14. moonm8trx

    moonm8trx Registered

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    Just chiming in as I would love an option to reduce the vibration in VR. On certain circuits it's unplayable.
     
  15. Max Dralle

    Max Dralle Registered

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  16. Max Dralle

    Max Dralle Registered

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  17. moonm8trx

    moonm8trx Registered

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    Yes and it didn't do anything in VR. I may be using the wrong values but I left it as it is by default and used Lockedworldtohorizon.
     
  18. Milopapa

    Milopapa Registered

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    I wish they implemented Lock to Horizon as a setting, like every other decent VR sim does.
     
  19. TheMattyOnline

    TheMattyOnline Member

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    I'm using the Real head motion plug in and I find it works really well in VR with default settings.



    I have turned off all the head motion in RF2 settings.
     
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  20. Joeymaurone

    Joeymaurone Registered

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    Isn't the head physics feature under de options menu?
     

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