Hi, I have a question. In multi car and category mod, we want to structure like this (and it is done in rF1 like this in mod) : - Category 1 ---- Car Type 1 --------- Team Name 1 ------------ Car 1 with Skin 1 ------------ Car 2 with Skin 2 --------- Team Name 2 ------------ Car 1 with Skin 1 ------------ Car 2 with Skin 2 ... ----- Car Type 2 --------- Team Name 3 ------------ Car 1 with Skin 1 ------------ Car 2 with Skin 2 --------- Team Name 4 ------------ Car 1 with Skin 1 ------------ Car 2 with Skin 2 ...etc - Category 2 ---- Car Type 1 --------- Team Name 4 ------------ Car 1 with Skin 1 ------------ Car 2 with Skin 2 --------- Team Name 5 ------------ Car 1 with Skin 1 ------------ Car 2 with Skin 2 ...etc In the Historic 1960 you have F1, F2 and F3 and some cars, all is on the same line. Not easy to be sure you get the good car in the good category, so to get clearly the tree of class and car for selection. How to do in rFactor 2 to create a "tree" of category/cars?
Sorry, I don't have an answer for you. I just wanted to show my support for figuring this out. This is the one UI thing that I really want to see done. This method made a lot of sense to me and I'd like to have the option to have it back. Jason
I had the same question. And it also loads veh files slow when you have alot of car #'s to choose from. See my post as well as they are related! http://isiforums.net/f/showthread.php/2486-Loding-a-lot-of-veh-files-is-real-slow.?p=32630#post32630
I think they should have an option for Tree View or Vehicle Card view. Or, Make it tree view and just show the vehicle card when you choose it.
I agree, the step of "car model" before going to the skins would be usefull. I have additional point. Scrolling through the "cards" by the mouse wheel and keys "left", "right" would be nice and much more comfortable.
Hi there, first a small clarification to avoid confusion: HUD = Heads up display (like the one where you see the speed, rpm, laptimes, etc); UI = User interface (menus, buttons, etc). Now: as far as I've seen it's just a matter of programing the UI to work like that. As soon as the beta was released i started working on a new UI and after a few minutes had a WIP version of a car selection tree in game. Haven't given it a full test yet but apparently you could have a tree like the one you had in rF1 if you want, as the rF1 UI functions are still there and some more have been added (like that "lateral scroll car list") which is cool. Regards
Interesting, if ISI can give an alternate version of UI with this layout in future Beta version, it will be great