*kind of Marcel asked to share 'my idea' of a 'perfect' ranking-system and i wrote some words already at the iRacing-forum, because the iRacing-ranking is nuts and keeping away many people from races and leaving empty servers, because of the risk of loosing iRating. The main problem with an ELO-based system is: you gain points, someone else is loosing points in the same split and so is iRacing. When 20 people are racing against each other, 10 people are gaining points and 10 people are loosing them in every split. If you don't race at all, you stay where you are. This is ridiculous stupid, because it doesn't reward participation and people are just focusing on very few series they can master so stay away out of possible trouble. All vintage-series are now almost deserted because of that system. In real racing you only gain points when getting a Top 10 position, but don't loose points. At the end of a season everybody starts with 0 points again, but certainly the better drivers gaining reputation and i have an idea to express this with ranking-points like money in capitalism by inflation and crash. For example: 20 people participate in a race. P3 to P10 gaining points, P1 and P2 don't gain points (or participation points?) because they already had the same or better results with the same combination, P11-16 don't get points, P17-20 loose points for DNF. After every season do a simple math: How much rating-points in percent are now more in the system per racer in average and delete them from every racer equally. So when the points doubled during the season, every racer looses 50% rating for the next season whatever they did. You have more points, you loose more points, but still hold more points. Seems still an ELO-system for me, kind of... The Pros are: -Participation is rewarding in general. If you are not fast enough for points, but staying clean to the end, you don't loose anything per race. The more races, the more chances to gain rating. But only the best result per combination should count IMO. -In this system you can give away points for anything, because they will be deleted anyway. -You only can gain rating or stay where you are during a race without loosing anything, but at the end of a season you will loose rating anyway, so better keep racing. A lower limit to that system is possible as well, but if you only can gain points during a season, it's easier to succeed as well even when starting low. -Stockpiling rating doesn't work. If you don't race, others gaining points and at the end of the season your rating is split to half in this example. Racing will always win, maybe with the DNF-exception. -For the best rating you need to master as many series as possible, but you still end as a master of none if you try too many and not finishing well enough. So finding a good balance is key. Very talented drivers for GT3 for example can still gain extra-points for winning more races, but the overall rating should be more a measurement what drivers doing best in several different cars. People like André Lotterer and Lucas di Grassi are for me the top-drivers and not people who are only master in one class. -The only difference compare to an ELO-based system is: The minus-points getting substracted equally to all in percent and this will hurt the people most who don't race.