Hi Just looking for a tutorial as to how you get textures / apply them in max specifcaly for Rfactor A step by step process with sumone aplying textures to the multi sub object seting that up and then aplying them to the model would be fantastic .
This will answer your question http://www.mbdevteam.com/download/Tutorials/Virtua_LM_Tutorials/materialsbases/frmtutorial.html Even it is for rF1, it works similar with rF2 gMotor tools.
So you use the same process for tracks and road side objects as you do for car models ? lol do you live online ! thanks for the help !